• Hey, Guest!

    In these dark times we know it sucks, which is why we're trying to see the light at the end!
    We're currently polling a possible UK based meetup and would love to hear user suggestions and such. The thread can be found here:
    Linky.

    Please vote what location would be best for you. Even if you're not UK based! if we can find an area with cheap hotels and such. (London is overpriced) we can maybe get a group discount if there's enough.

Borman

Borman

'Wario' CGB Samples Found

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Would have been included with some Game Boy Color development kit to show off the different color capabilities of the GBC. I wish I could say there is more, but sadly this is the only piece of the GBC development kit I found in the files for Asteroids.


The Strong Museum Partners with Kongregate to Preserve History of Adobe Flash Player Video Games

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ROCHESTER, NY—The Strong museum, home to the International Center for the History of Electronic Games and World Video Game Hall of Fame, has partnered with Kongregate, one of the leading publishers and portals for Adobe Flash Player (a multimedia software platform) games, to preserve Flash gaming history. Support for the Flash plugin will end in 2020, meaning that many of these games risk being lost or unplayable in the future. The collaboration allows the museum to download and preserve the tens of thousands of Flash games uploaded to Kongregate, making them available for educational and research purposes.

“Flash games are an important piece of gaming history. They provided access to countless games for free to anyone with an Internet connection,” says Andrew Borman, digital games curator at The Strong. “Flash games were relatively easy...

PSP Sonic: The Shadow World : The 2005 PSP Pitch

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Sonic: The Shadow World would have seen Sonic traveling into Shadow's world, in a platformer that would have been much darker in tone than that of most Sonic games.

Game Saves: Talking with Rob Pardo
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I had the opportunity to sit down with Rob Pardo, former Chief Creative Officer at Blizzard and founder of Bonfire Studios and talk a little bit about his experiences in the industry, all while being destroyed at Super Smash Bros. Ultimate by his son. In addition to his work at Blizzard, Rob worked QA at Interplay, so it was interesting to hear about his experiences there. I couldn't pass up the opportunity to talk a little bit about Warcraft Adventures and Starcraft: Ghost, so be sure to check out the replay of the stream below.

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