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OG is trying to raise money to save hundreds of discs. We need to secure a few to start which'll help us get trust from the seller. If you're able to help please check the spreadsheet on google. Thank you!
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I had a hard time writing this review. Not because of how I wanted to word myself, but because I couldn't bring myself to play the game. I tried and I tried, but nothing. Nada. Zilch.
I did not want to play Doom 3, but I tried. I really did. I really just could not play it no matter how hard I tried. It's not becuase it was "too scary", it wasn't because there is no duct tape on mars (well, I'll get to that), it was because the game was full of bullshit. Not in the way where everything was a lie, but in a way where you are constantly being jumped by one enemy or another, and you don't have enough ammo because you can't fucking see it because it's so dark. You're always being hit for bullshit reasons. Don't tell me that this is a commonality among Action/Survival/Horror games, because it isn't. At least, not as much as this game.
Gameplay. Here we go.
One of my biggest problems with this game is the jumpscares. All sorts of demonic things happening without any buildup, just "HA...
February was a bit of a missed opportunity with my reviews, with me only posting two throughout the whole month and one of those was an archived review that at this point isn't really much to look at. It's there, but I only posted it because I did it and I wanted to fill a week. March will be a bit of a change of pace, with how Doom Eternal is set to releae this month and all. I'll be talking about Doom games, albeit not really in release order. This first one will be the most lengthy, as I'm going to be talking about all four megawads on the idTech engine as well as briefly gloss over the tons upon tons of source ports.
Doom, much like its successor Quake, pushed hardware back when it first came out. John Carmack was obviously looking to push hardware among saying tons of other things, such as how story in a game is like story in a porn movie to the lead story writer of Doom. Funny that, as Doom 3 was very story based and Carmack still worked on idTech 4, but that is neither here...
Pitfall. A well-remembered game by David Crane. The game series that seems to bob in and out of popularity. Whether it be from mediocre or infamously poor games cough Super Pitfall cough or just not being that interesting. However this game, Pitfall The Mayan Adventure, seems to have been the beginning of that surge and resurgance of Pitfall every so often.
Was it a good game to come back on after the mistake Super Pitfall was?
Yes. Definitively yes.
Pitfall The Mayan Adventure is a really good game that of which is actually a decent challenge. It's not super incredibly hard (honestly, some parts are complete bullshit), but it will give you a run for your money. It's been ported to a slew of consoles, most of them 16 bit, and it has a pretty good legacy. People still argue about which port is better to this day, but probably not as vehemently as they might have in the 90s.
Please note that this is another old review because I wasn't able to get the review I wanted to publish this week done. I may redo others in the future as well, like I want to do with this one. This is really just a filler review for the moment. Also of note is that this is my first review.
I don't know where to start other than "I have a lot to say".
Sega Ages 2500 for all that don't know, was a series of video games released in Japan as remakes of old Sega hits. There were a few that were released outside of Japan, you'd know them from the Sega Classics Collection on the PS2. This one is one of them. This is...
Less than good.
I have a lot to talk about, so I'm going to explain why I seem so bitter towards this game.
To be perfectly honest, I really enjoyed playing Columns on the Mega Drive. It was great with both 1 and 2 players, and it was an enjoyable experience altogether. I love playing Columns 3, and on the subject of Columns 2, I've played it once before, but don't...
Parallax Software. A company who only exists in name alone and was, essentially, a one-hit wonder. Was it a bad one-hit?
Short answer is definitely not.
Descent and Descent 2 (as well as some expansions, I will talk about those later) ended up reorganizing Parallax into two companies. Why? Well, after Descent 2, half of the team wanted to go work on other things, such as Freespace, and later on Red Faction and Saints Row, so they renamed Parallax to Volition, and Outrage left to work on Descent 3. Outrage Entertainment ended up working on Descent3 and its expansion, D3: Mercenary. They also did a game called Alter Echo which nobody's ever played but it got reviews harbored at around 68/100, then by disappearing.
That is, until they banded together with Volition (perhaps it was Volition's own doing) as the Parallax Software name still existed legally and Interplay took the money they were making from Descent, and ran with it instead of paying their royalties.
Please keep in mind that this is not a new review. This is an old review from the original OG that I'm posting because I want to keep a weekly schedule. If nothing else, it's an archive and a filler review, hence the lack of many screenshots.
I've been one to try different games. I'd never played 1 on 1 fighting games when I first got Soulcalibur II & III, and I enjoyed them. When it came time to give Tekken a try, I saw Tekken 5 for cheap. I knew reviews were good, and the price was right, so I picked it up. I thought that finally playing Tekken 5 would be a fun experience, since I'd seen it in action and it looked cool. I also noticed that it had 4 extra arcade games, and so I picked up Tekken 5 to kill five birds with one stone (joke intended). I got it home, and tried it with a friend and thought "This isn't very much fun..." after playing a few rounds and so I took it out and played another game. I come back to it a while later, thinking that I'd have more fun, and so I found...
Obscure Gamers is a Video Game Preservation group founded in 2017. We actively work to preserve long lost video game history & hardware for educational research and historical purposes. Our long term goal is to work with Video Game Developers in preserving this important history from being lost.