A prototype Mega Drive/32x combo. A way for Sega to sell 32xes to people that wouldn't be able to buy a Saturn. Pretty brilliant, honestly. Never came to fruition for many reasons, one of them being tons upon tons of miscommunication. It was promising, as that kind of upgrade to the Genesis could do it some good. Unfortunately, the 32x had a bunch of mediocre ports, a few good games for one reason or another but usually not both, and a game library that is small enough that it could all fit in a potato sack.
Hold on, why am I talking about this? I don't usually talk about hardware.
Well, Japan decided to do as it usually does and turned the Sega Neptune into an anime girl.
This here is Neptune. She will be your main character for this game.
All jokes aside, Hyperdimension Neptunia was originally a PS3 game from 2010. It was loved inside of Japan. It then gained a...
Quake is something I managed to get attached to. The sort of game where once you start playing, by the time you stop, you look at the clock and each time it is many, many hours later. For some people though, that is Doom. I've played my fair share of Doom, granted. But there was something that got me interested in Quake instead. Whatever reason it was, once I got the CD, I tried it out on DOSBox. There was only one problem with that, and that was running it on DOSBox. That is something I will get to later, though.
Quake is a FPS from id Software back when they were their own company and so was Bethesda. Time has marched on, and now the Bethesda that made The Terminator on the Genesis, Home Alone on the NES, as well as other games that are infamously bad. Then they made TES and that magically cleaned up their track record. Quake was impressive at the time. Massively, MASSIVELY impressive, and is a possible reason why Cyrix...
I realize that manga is a change of pace. This is a game preservation site. A review of a chapter of graphic novels seems weird.
In all honesty, I wanted to do this because the story in these was such a vast departure from the games, and if you try to ask if it's the same as the anime, no. The anime was meant for more general TV audiences and the manga was geared towards older, more "hardcore" Pokémon fans.
I say that because of some of the subjects in the manga. The overall tone of the manga is very mature and serious one. I say that not because they use "naughty words" or hand gestures that mean the same, but because they are quite violent. The VIZ translations are a bit more toned-down, but the Singaporean English translations and original Japanese versions don't shy away from anything at all.
Without further ado, I will do my plot synopsis and give my opinion on it. Spoilers, duh.
"Why the radio silence?" You might ask. "Where've you been and why haven't you posted a review in the last month?" You might also ask.
The short of it is I didn't know what I felt like reviewing. I haven't been on the big reviewing kick like I had earlier in the year. I had actually thought about another Evangelion game, but there wasn't a good enough translation. Neither online line-by-line text document, no patch, no nothing. Not saying which, as I may get to it at another time. I'll keep it a surprise.
Then I thought about Arkanoid. Returns was a good one, but I also thought of Doh It Again, the SNES game, as I had found a highly rare PC port of the game and then I just didn't really feel like that, either. Mostly just complaining about gold bricks, which is probably what the review will end up being like if I end up doing it. They went way too far with those gold bricks.
Anyone reading this remember Core Design?
You do, huh? Do you remember them for anything other than Tomb Raider? Yes?
Well it's good to know I'm in good company then.
Core Design made some pretty decent platformers back in their time for sure, and as a personal upside, they were huge supporters of the Mega CD. That console needed more games that weren't as i mentioned in my previous review, just fodder for mocking the add-on. That and lazy Mega Drive ports that were honestly just useful for putting out games that just cost less to put onto a physical medium.
Wolfchild isn't one of those games.
Wolfchild, a game initially started on the Amiga, was a 2D platformer with about 5 levels. One boss for each level. It's also not an amiga game that feels like it was put out for a quick buck like many arcade ports looks like. I haven't played them but they look like they play horribly. That however is in part due to the fact that the game was made for the Amiga market, that being Europe...
Since I did my Sonic CD review at least two years ago, I've had some things come up since I've done that one. One complaint I've been getting is a real pain in the ass because it's not really a legitimate complaint and moreso just "you're wrong", but I'll get to that when I get to it.
However, while my other reviews have been more objective, this one will be more subjective and abrasive because I keep hearing about how "bad" this game is.
Yeah. This game is "bad" with all of it's ways of making the game harder, like future signposts. The game is "bad" with it's special stages. The game is "bad" because it used to only be open to the masses for public consumption because it was on an add-on that was "so awful" because all that kept getting put on there were Digital Pictures' games. This game is "bad" because of it's special stages. This game is "bad" because of its level design. This game is "bad" because the music doesn't fit. This game is "bad" because it has "anti-piracy" that...
Obscure Gamers is a Video Game Preservation group founded in 2017. We actively work to preserve long lost video game history & hardware for educational research and historical purposes. Our long term goal is to work with Video Game Developers in preserving this important history from being lost.