XenForo 2.2 is coming soon, it's bringing many new features such as a PWA app for OG etc. It also comes with the drawback of more costs to update themes/some addons. It'll also remove access to some older browsers which'll suck but these shouldn't be used as their security sucks.
With the costs already looming we decided to improve OG's look with a new fancy theme that gives OG a more gamer feel. This has cost us only slightly more than it would have cost to renew the current theme and runs alot nicer.
You can beta test it here: Linky. (Please note only dark is live, light will come once issues are ironed out.)
If the current theme breaks on update we will end of life it, but we'll make something looking similar based on the default free theme so don't fret!
I realize that manga is a change of pace. This is a game preservation site. A review of a chapter of graphic novels seems weird.
In all honesty, I wanted to do this because the story in these was such a vast departure from the games, and if you try to ask if it's the same as the anime, no. The anime was meant for more general TV audiences and the manga was geared towards older, more "hardcore" Pokémon fans.
I say that because of some of the subjects in the manga. The overall tone of the manga is very mature and serious one. I say that not because they use "naughty words" or hand gestures that mean the same, but because they are quite violent. The VIZ translations are a bit more toned-down, but the Singaporean English translations and original Japanese versions don't shy away from anything at all.
Without further ado, I will do my plot synopsis and give my opinion on it. Spoilers, duh.
"Why the radio silence?" You might ask. "Where've you been and why haven't you posted a review in the last month?" You might also ask.
The short of it is I didn't know what I felt like reviewing. I haven't been on the big reviewing kick like I had earlier in the year. I had actually thought about another Evangelion game, but there wasn't a good enough translation. Neither online line-by-line text document, no patch, no nothing. Not saying which, as I may get to it at another time. I'll keep it a surprise.
Then I thought about Arkanoid. Returns was a good one, but I also thought of Doh It Again, the SNES game, as I had found a highly rare PC port of the game and then I just didn't really feel like that, either. Mostly just complaining about gold bricks, which is probably what the review will end up being like if I end up doing it. They went way too far with those gold bricks.
Anyone reading this remember Core Design?
You do, huh? Do you remember them for anything other than Tomb Raider? Yes?
Well it's good to know I'm in good company then.
Core Design made some pretty decent platformers back in their time for sure, and as a personal upside, they were huge supporters of the Mega CD. That console needed more games that weren't as i mentioned in my previous review, just fodder for mocking the add-on. That and lazy Mega Drive ports that were honestly just useful for putting out games that just cost less to put onto a physical medium.
Wolfchild isn't one of those games.
Wolfchild, a game initially started on the Amiga, was a 2D platformer with about 5 levels. One boss for each level. It's also not an amiga game that feels like it was put out for a quick buck like many arcade ports looks like. I haven't played them but they look like they play horribly. That however is in part due to the fact that the game was made for the Amiga market, that being Europe...
Since I did my Sonic CD review at least two years ago, I've had some things come up since I've done that one. One complaint I've been getting is a real pain in the ass because it's not really a legitimate complaint and moreso just "you're wrong", but I'll get to that when I get to it.
However, while my other reviews have been more objective, this one will be more subjective and abrasive because I keep hearing about how "bad" this game is.
Yeah. This game is "bad" with all of it's ways of making the game harder, like future signposts. The game is "bad" with it's special stages. The game is "bad" because it used to only be open to the masses for public consumption because it was on an add-on that was "so awful" because all that kept getting put on there were Digital Pictures' games. This game is "bad" because of it's special stages. This game is "bad" because of its level design. This game is "bad" because the music doesn't fit. This game is "bad" because it has "anti-piracy" that...
In my previous review, I mentioned a few things. One that Edie had only one waiting animation (during loading screens as well), which is incorrect as she does do a few things, at least more than (probably) take her hair out of her tank top. Something I didn’t mention is that the voice clips you hear in the game, two of them being when you input the Left, Right, Left, Right, A, B, C, B, which allows you to change your lives count and bombs count, as well as the same code, but replacing the last B with an A which unlocks classic Elevator Action without having to play through Returns, both of those voice clips are from Edie when she’s idle. The line “I’ll get you next time!” which is in the track “Blow Up”, track 25 which is also the first song for the final mission of the game (as each level has more than one song play and they’re all scattered throughout the disc, it’s a bit irritating, aside from Mission 6) is a line from Kart while he’s idle. Jad also has some lines while he’s...
Elevator Action Returns is arguably one of the best 2D arcade games made period.
A sequel to the ever popular Tortured Artist Effect game Elevator Action from 11 years earlier, Elevator Action Returns was released to arcades in 1994. It stands as one of Taito's best, and definitely outshines the original in every way, as a sequel should. Does that mean the original is bad? Not really.
The original is just hard due to your slow movements and how the game, at times, does feel a little clunky. If not, then with how everything feels a little slow, it feels a bit unresponsive at times. That, albeit is due to the hardware it was originally released on. In 1983, they didn't have the F3 to run the game on, to give a time frame, Phoenix was only released 3 years earlier. I'll let you think about that.
The sequel improves in every way, undoubtedly. It plays more fluidly, everything looks better, you can jump from one platform to another whether or not the elevator is above or below...