XenForo 2.2 is coming soon, it's bringing many new features such as a PWA app for OG etc. It also comes with the drawback of more costs to update themes/some addons. It'll also remove access to some older browsers which'll suck but these shouldn't be used as their security sucks.
With the costs already looming we decided to improve OG's look with a new fancy theme that gives OG a more gamer feel. This has cost us only slightly more than it would have cost to renew the current theme and runs alot nicer.
You can beta test it here: Linky. (Please note only dark is live, light will come once issues are ironed out.)
If the current theme breaks on update we will end of life it, but we'll make something looking similar based on the default free theme so don't fret!
So, I'm guessing what you were wondering I was hinting at with my review on Ridge Racer V, talking about Sugar & Rockets. If you're not wondering, well, I'll still tell you.
I.Q.: Intelligent Qube, on the PS1, was a fun game. You went back and forth on the stage to "capture" cubes that were either gray or white. You avoided the black cubes while also trying to capture the cubes that you could get to keep them from falling off the stage. The only ones that are supposed to fall off are the black ones. The green cubes though can capture everything in a 9-block radius, but when on the left or right edge, there are only 6 captured.
This continues with I.Q Final. This one was not released in the USA, but IQ was crazy popular in Japan. Like, award-winning crazy. These games, for some reason were called Kurushi in PAL regions, mainly Europe. Why? Who knows.
We then have the launch of the PS2. One of the games at launch was Ridge Racer V, another being Sony's Fantavision, to which I...
This review is being done because the show got released on Netflix. Otherwise I'd be holding out until I found something that would be less plot description and more gameplay description.
Shin Seiki Evangelion Koutetsu No Girlfriend, Neon Genesis Evangelion Girlfrien Of Steel/Iron Maiden to the fans in the west, is an Evangelion Visual Novel. Released on the PS1, Saturn, Mac, Windows, PS2, PSP, this game was very popular when it release and gained quite the following as far as something Eva goes. The meat of this review will be the Plot Synopsis, so if you want to play this game for yourself and not have the plot spoiled, you're not going to get a very in-depth review.
The Windows, Mac, PS2 and PSP versions were the "Tokubetsu-hen" versions, or the Special Edition version for those unknowing. Many updates and more content in the form of at least one scene and an extra ending, as well as remastered art that isn't blocky and any nuance...
Burnout Revenge is the peak of Burnout. Undoubtedly.
Burnout Revenge, a 2005 game for Burnout, and technically being Burnout 4, is a definite improvement over Burnout 3 in most aspects. It's enjoyable, with many hours I've clocked into the game, it sounds great and it looks good, though there is a problem I have with the visuals in this game. It was released on the PS2, Xbox and Xbox 360, with the 360 version being the "definitive" version. I've never bothered to touch it, though I have touched the Xbox version. I don't know whether my Xbox was messing up or the disc was messed up, but the Xbox version was very, very glitchy. Many times, the camera would clip through objects, a couple times I clipped through the floor, and in the "Eliminator" races, once it went down to me and only me, it'd go for a second and then say "You Win!".
Graphically, this game is very good. Progressive Scan is an option, being X and Triangle at startup, like most NTSC-U/C games, even across the pacific...
Metal Slug 3 is an incredibly enjoyable run'n gun game. Run to the right, blow shit up. Simple as that. Not much more to explain than that. The series just kinda didn't get better than this one.
Gameplay wise, it's a lot of fun. You run around, free and save hostages, and shoot everything that isn't a background object or is being used by yourself. Throw hand grenades, shoot with the "ROCKET LAUNCHER" and pick up the many, many powerups that will shout at you, "HEAVY MACHINE GUN". Granted, the voice shouting at you is a bit cheesy, but it does honestly add to the charm of the game.
The game has 5 levels, but also multiple pathways, usually having to do with a sub of some sort. They do add to the replayability, as they can change how you play the game. Levels 1 and 3 have them undoubtedly, and would be in places you wouldn't really expect under most circumstances. Level 5 though is a long, drawn out pain in the ass. First, your character gets abducted by aliens, then you go up to...
As I mentioned in my previous Tekken 5 review that I preferred Soulcalibur over Tekken, and not to mention, Soulcalibur III over Tekken 5, I thought it would be justifiable to explain as to why I like it more.
When I first got this, I was expecting a lot of fun out of it (other than knowing that it really split people's opinions on it), and expecting that this would be something to experience, after having had seen video of it being played, it looked like a lot of fun. I bought it, and I really enjoyed it when I first played it. Not to mention that I started with the tutorial since at that time, I wasn't very good at 1 v 1 fighting games, so I learned some basic commands that I soon forgot.
This game as a whole is pretty big.
Graphically, this game is astounding. It looks vibrant and colorful and it shows the graphical capabilities of the PS2. It does support Progressive Scan (525p). The game all around looks very nice and shows that a lot of time and effort went into this, but...
Now, before you think I'm going to go and obsess over this again, no. That isn't what is happening. Yes, I have had the urge recently to play it again, but I don't really want to do it like I did. I have not been playing it that much (if at all) recently, and after playing it again, I wanted to change my opinion on this game. it is not perfect, but it's pretty decent, if not actually pretty good.
It starts out with an intro (like the other volumes) but this time with the ship (I will explain it later) going past all of the museums before it, with the games' characters from each museum (the ones that were the most noticeable at least) either running up to it or teleporting themselves on top of it. Afterwards, the characters from the games on this volume teleport themselves on top of it, and somehow get inside as the ship zooms off into space.
Graphically, the museum is underwhelming. It is a real step back from what the previous games were (Volume 5's museum was really good), and...