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ASSEMblergames.com Archive: bug testing
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EDIT: Since posting this we have decided to convert the custom system to XenForo 2.1 as it's easier to manage and enables search.

As announced awhile ago, we've built a database of all AG posts/threads thanks to Alpha and many other AG members who put help in.

This is now live at https://assembler-games.com/ but is only static, i.e you cannot login so no personal data is included nor private messages.

A few sections don't currently work, and the category's aren't shown right in the breadcrumbs, 0th bit also isn't fully added yet but it should be usable. If you find any bugs please let me know thank you!

Avatars aren't currently added, but will be in time. you may get the odd 500 error, if you do just refresh after a minute or so and it'll load. Search features will also be added in time.

Thanks again to everybody for helping!

Regards,
Damien/Demon

EDIT: Known bugs/issues.
  1. Few pages time out due to a PDO bug.
  2. Search is being coded...
Review Neon Genesis Evangelion: Girlfriend of Steel Review
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1415

This review is being done because the show got released on Netflix. Otherwise I'd be holding out until I found something that would be less plot description and more gameplay description.

Shin Seiki Evangelion Koutetsu No Girlfriend, Neon Genesis Evangelion Girlfrien Of Steel/Iron Maiden to the fans in the west, is an Evangelion Visual Novel. Released on the PS1, Saturn, Mac, Windows, PS2, PSP, this game was very popular when it release and gained quite the following as far as something Eva goes. The meat of this review will be the Plot Synopsis, so if you want to play this game for yourself and not have the plot spoiled, you're not going to get a very in-depth review.

The Windows, Mac, PS2 and PSP versions were the "Tokubetsu-hen" versions, or the Special Edition version for those unknowing. Many updates and more content in the form of at least one scene and an extra ending, as well as remastered art that isn't blocky and any nuance...
Game Saves: Talking with Rob Pardo
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I had the opportunity to sit down with Rob Pardo, former Chief Creative Officer at Blizzard and founder of Bonfire Studios and talk a little bit about his experiences in the industry, all while being destroyed at Super Smash Bros. Ultimate by his son. In addition to his work at Blizzard, Rob worked QA at Interplay, so it was interesting to hear about his experiences there. I couldn't pass up the opportunity to talk a little bit about Warcraft Adventures and Starcraft: Ghost, so be sure to check out the replay of the stream below.

Review Burnout Revenge Review
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Burnout Revenge is the peak of Burnout. Undoubtedly.

Burnout Revenge, a 2005 game for Burnout, and technically being Burnout 4, is a definite improvement over Burnout 3 in most aspects. It's enjoyable, with many hours I've clocked into the game, it sounds great and it looks good, though there is a problem I have with the visuals in this game. It was released on the PS2, Xbox and Xbox 360, with the 360 version being the "definitive" version. I've never bothered to touch it, though I have touched the Xbox version. I don't know whether my Xbox was messing up or the disc was messed up, but the Xbox version was very, very glitchy. Many times, the camera would clip through objects, a couple times I clipped through the floor, and in the "Eliminator" races, once it went down to me and only me, it'd go for a second and then say "You Win!".

Graphically, this game is very good. Progressive Scan is an option, being X and Triangle at startup, like most NTSC-U/C games, even across the pacific...
Review Metal Slug 3
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Metal Slug 3 is an incredibly enjoyable run'n gun game. Run to the right, blow shit up. Simple as that. Not much more to explain than that. The series just kinda didn't get better than this one.

Gameplay wise, it's a lot of fun. You run around, free and save hostages, and shoot everything that isn't a background object or is being used by yourself. Throw hand grenades, shoot with the "ROCKET LAUNCHER" and pick up the many, many powerups that will shout at you, "HEAVY MACHINE GUN". Granted, the voice shouting at you is a bit cheesy, but it does honestly add to the charm of the game.

The game has 5 levels, but also multiple pathways, usually having to do with a sub of some sort. They do add to the replayability, as they can change how you play the game. Levels 1 and 3 have them undoubtedly, and would be in places you wouldn't really expect under most circumstances. Level 5 though is a long, drawn out pain in the ass. First, your character gets abducted by aliens, then you go up to...
Review SoulCalibur III Review
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As I mentioned in my previous Tekken 5 review that I preferred Soulcalibur over Tekken, and not to mention, Soulcalibur III over Tekken 5, I thought it would be justifiable to explain as to why I like it more.

When I first got this, I was expecting a lot of fun out of it (other than knowing that it really split people's opinions on it), and expecting that this would be something to experience, after having had seen video of it being played, it looked like a lot of fun. I bought it, and I really enjoyed it when I first played it. Not to mention that I started with the tutorial since at that time, I wasn't very good at 1 v 1 fighting games, so I learned some basic commands that I soon forgot.

This game as a whole is pretty big.

Graphically, this game is astounding. It looks vibrant and colorful and it shows the graphical capabilities of the PS2. It does support Progressive Scan (525p). The game all around looks very nice and shows that a lot of time and effort went into this, but...
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