I am not rewriting this one, and seeing with my recent poll, this is going to be important, though I did make a few edits to reflect my current opinion.
I'm quite the odd one out here. There are many people that like this game, as well as many people that hate it, too. I, being one that likes it, don't still have a few issues with the game, not to mention that I'm not a big fan of the 2011 remake or the 1996 PC port.
I've played this game through and through a few times. It's a really interesting experience, and very unique, too. The maze-like levels are an interesting thing to get though, and very unique. I'm also the odd one out here and say that I like Sonic CD more than Sonic 2, but I've also played Sonic CD quite a few times. One of the advantages for me is the level design. It's very maze-like and labyrinthish, but it's quite fun. I usually ironically play a Sonic game slowly, or otherwise I'll just run off a cliff or into a pit of spikes, or something...
This was not my first review, but I mentioned this one in my introduction thread so might as well start with it.
This game. This game is probably my least favorite game in my collection. This game is something that I never want to be reminded of again, but I go back to it constantly. Why?
The short answer is probably that I hate myself.
Graphically, this game is a mix. It has nicely animated pre-rendered cutscenes, but it also has cutscenes that are rendered by the in-game engine. The pre-rendered cutscenes look beautiful and are very high quality. They are very grphically detailed and all around look really good. It's a shame that more often, you'll come across the cutscenes that look like garbage. They're better than in-game models from the 5th generation, but that's only because they're a lot smoother. Otherwise, the in-game cutscenes that are rendered by the game's engine look like trash, but the game's models when the game is being played looks a bit...
Today a huge blow was landed on the community, Kevin the owner of AssemblerGames announced the sites closure within 30 days.
With not much time to plan ahead, I've temporarily closed our other site Prototopia and transferred the PT license to OG. This has given me the chance to relaunch OG which thankfully I got the domain back for after the old owner closed it.
I'm currently trying to archive as much of AssemblerGames as possible and will post the archive here once it's finished. It'll be around 20GB.
I'm not wishing to tread on anybody toes, nor start drama and this relaunch is simply to give the community someplace safe to reside incase the worst outcome of AG really closing happens.
This new OG is being rebuilt from scratch, with community input, so for now it'll be very basic features wise. If you wish to chat with us you can join the OG/PT Discord with the following link: https://discord.gg/dNYnFwp this will give temporary access to the AG-Future room.
Obscure Gamers is a Video Game Preservation group founded in 2017. We actively work to preserve long lost video game history & hardware for educational research and historical purposes. Our long term goal is to work with Video Game Developers in preserving this important history from being lost.