To start this review, I'm going to mention that I am reviewing the Playstation 2 version of Crazy Taxi. I have played the arcade version and they were the same game, so don't come crying to me that I'm not playing the version on the DC. I don't own a Dreamcast, and therefore, I would not have had played the Game on the DC, but i have seen footage of it, and I will say that saying that there isn't a significant difference between the PS2 version and the DC version of Crazy Taxi. Maybe a little bit graphically, but that's not much.
Crazy Taxi is a fun game. It's a fun expierence driving through busy city streets and going so fast that you make a jump off of a hill. It's all really fun trying to do this within the time limit, because then you have something to be worrying about other than the customer's timers, not to mention that this was an arcade game, so a time limit would be necessary for limiting how much a player can play.
the latter half of this review was a bit half-assed admittedly, but i wanted to leave the rest of the games open to re-review and their own reviews.
The reviews are back and even more sporadic than ever. Keep on the lookout.
"Why are you reviewing a collection? Aren't these all games you could review on their own?"
I'm merging them all together into a huge review that should satisfy most. It's to fill in for time until I review the next thing, coming 2035.
Sarcasm aside, last time I reviewed things, I wasn't really interested in playing games. Some might call it gamer's block, which is the term I use to refer to it, but I just wasn't feeling like playing anything, really. I was so incredibly bored of nearly everything at the times that I couldn't bring myself to play games. Not to mention a lack of getting new ones as at the time I was watching a lot of movies, and with those movies, I also didn't have anything on my mind to buy at the time.
As you may have read AssemblerGames is closing, with not much time to plan ahead I decided to run around like a headless chicken trying to put a plan in action. You'd think this is a joke but it's not, I was awake over 24 hours making this new forum and putting plans in action. even my last few minutes awake were talking things through with Bad_Ad84 in bed. ?
So far, all's going to plan which is good! but there's many many issues going forward.
What do we do about about saving AG itself? It's there I'm hoping @Bad_Ad84 can manage to buy the site. But there's the issue that Kevin may refuse to respond and close it still meaning we need a plan B. This plan B was to bring OG back with a fresh start for old and new users alike. Launching it now gives users time to join before the mass fallout of AG going possibly dark. Backups are still in progress of public content from AG, but...
I am not rewriting this one, and seeing with my recent poll, this is going to be important, though I did make a few edits to reflect my current opinion.
I'm quite the odd one out here. There are many people that like this game, as well as many people that hate it, too. I, being one that likes it, don't still have a few issues with the game, not to mention that I'm not a big fan of the 2011 remake or the 1996 PC port.
I've played this game through and through a few times. It's a really interesting experience, and very unique, too. The maze-like levels are an interesting thing to get though, and very unique. I'm also the odd one out here and say that I like Sonic CD more than Sonic 2, but I've also played Sonic CD quite a few times. One of the advantages for me is the level design. It's very maze-like and labyrinthish, but it's quite fun. I usually ironically play a Sonic game slowly, or otherwise I'll just run off a cliff or into a pit of spikes, or something...
This was not my first review, but I mentioned this one in my introduction thread so might as well start with it.
This game. This game is probably my least favorite game in my collection. This game is something that I never want to be reminded of again, but I go back to it constantly. Why?
The short answer is probably that I hate myself.
Graphically, this game is a mix. It has nicely animated pre-rendered cutscenes, but it also has cutscenes that are rendered by the in-game engine. The pre-rendered cutscenes look beautiful and are very high quality. They are very grphically detailed and all around look really good. It's a shame that more often, you'll come across the cutscenes that look like garbage. They're better than in-game models from the 5th generation, but that's only because they're a lot smoother. Otherwise, the in-game cutscenes that are rendered by the game's engine look like trash, but the game's models when the game is being played looks a bit...
Today a huge blow was landed on the community, Kevin the owner of AssemblerGames announced the sites closure within 30 days.
With not much time to plan ahead, I've temporarily closed our other site Prototopia and transferred the PT license to OG. This has given me the chance to relaunch OG which thankfully I got the domain back for after the old owner closed it.
I'm currently trying to archive as much of AssemblerGames as possible and will post the archive here once it's finished. It'll be around 20GB.
I'm not wishing to tread on anybody toes, nor start drama and this relaunch is simply to give the community someplace safe to reside incase the worst outcome of AG really closing happens.
This new OG is being rebuilt from scratch, with community input, so for now it'll be very basic features wise. If you wish to chat with us you can join the OG/PT Discord with the following link: https://discord.gg/dNYnFwp this will give temporary access to the AG-Future room.