• Hey, Guest!

    XenForo 2.2 is coming soon, it's bringing many new features such as a PWA app for OG etc. It also comes with the drawback of more costs to update themes/some addons. It'll also remove access to some older browsers which'll suck but these shouldn't be used as their security sucks.

    With the costs already looming we decided to improve OG's look with a new fancy theme that gives OG a more gamer feel. This has cost us only slightly more than it would have cost to renew the current theme and runs alot nicer.

    You can beta test it here: Linky. (Please note only dark is live, light will come once issues are ironed out.)

    If the current theme breaks on update we will end of life it, but we'll make something looking similar based on the default free theme so don't fret!

Obscure Gamers Portal

Re: Recent first party Nintendo/SONY leaks

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Don't post here, Simple. bans await those that ignore.

Research/talk is fine but no linking of assets/source this includes third party linking.
Review Knuckles Chaotix Review
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This is an old review to fill up the empty space where I don't have anything to post. Please note that the writing may be more janky for that reason.

Chaotix (or Knuckles' Chaotix in the west) is a very unique Sonic game, but yet, I have a reason to not like it. Why, you might wonder, knowing that I enjoy sonic myself. There are two reasons, and I'll get to those when it comes time for me to explain the gameplay.

Graphically, this game looks AMAZING. It is beautiful for a 32X game, especially since most of them were either not very good games that were ported over from 16bit, games that just had no effort put into them, or Doom. Some games looked nice, like After Burner Complete or Space Harrier, but mostly games just didn't look that good. I mean, I've played darxide, and that's the worst game on the 32X, but maybe I'll get into that another day. Anyways, this game is ABSOLUTELY BEAUTIFUL, and if you were to look at it, you'd agree. The framerate is very smooth, and the sprites...
Review Doom 2016 Review
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Doom 2016 is how you do a reboot. Not a game that isn't what the game was originally like, (no, this is not a jab at Doom 3), not a game that makes the originals look better, even with their technological inferiority, but a game that is game locked, cocked and ready to rock. A game that takes what is good about the previous entries and builds upon those previous games as a base. You don't make a comeback with a series that was so beloved and make a game that is sub-par and makes everyone want to forget that they paid real money for it.

You don't do Sonic the Hedgehog 2006 unless you want to be remembered as a joke. You just don't.

Doom 2016 was originally going to be what looks to be the death of originality for Doom, like what happened to Quake 4. Now before I turn this into Quake 4 review, that game will have its day. Believe me. It will have its day on the chopping block. But Doom 4 was going to be very similar to Quake 4, just now with glory killing. It would have probably...
Review Doom 64 Review
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Doom 64 is a great Doom game. Doom 2016 is as well, but that isn't the topic of this review. Tune in next week...

In all seriousness, I got a hell of a kick out of Doom 64, no pun intended. Some say it's an enhanced port of Doom, some say it's an all new game, I side with the latter. 32 new levels as well as a bunch of new secret levels, it's quite a great game. The sound effects, while being samples at 22.05KHz because they're on a cartridge, are satisfying and meaty. The music got quite a downgrade from the PS1 version, cartridge and all. It was composed by Aubrey Hodges, and I think of it the same way as i think of Quake's ambient music. Not a huge fan. But that isn't a big problem if you ask me.

The gameplay of Doom 64 feels good, at least if you're playing a source port. The N64 controller is not enjoyable to use if you ask me, and the way the controls are mapped for the N64 controller is just not much fun as well. But that doesn't matter, as there's two ports to the PC that...
Review Doom 3 Review
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I had a hard time writing this review. Not because of how I wanted to word myself, but because I couldn't bring myself to play the game. I tried and I tried, but nothing. Nada. Zilch.

I did not want to play Doom 3, but I tried. I really did. I really just could not play it no matter how hard I tried. It's not becuase it was "too scary", it wasn't because there is no duct tape on mars (well, I'll get to that), it was because the game was full of bullshit. Not in the way where everything was a lie, but in a way where you are constantly being jumped by one enemy or another, and you don't have enough ammo because you can't fucking see it because it's so dark. You're always being hit for bullshit reasons. Don't tell me that this is a commonality among Action/Survival/Horror games, because it isn't. At least, not as much as this game.

Gameplay. Here we go.

One of my biggest problems with this game is the jumpscares. All sorts of demonic things happening without any buildup, just "HA...
Review Doom Review
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February was a bit of a missed opportunity with my reviews, with me only posting two throughout the whole month and one of those was an archived review that at this point isn't really much to look at. It's there, but I only posted it because I did it and I wanted to fill a week. March will be a bit of a change of pace, with how Doom Eternal is set to releae this month and all. I'll be talking about Doom games, albeit not really in release order. This first one will be the most lengthy, as I'm going to be talking about all four megawads on the idTech engine as well as briefly gloss over the tons upon tons of source ports.

Doom, much like its successor Quake, pushed hardware back when it first came out. John Carmack was obviously looking to push hardware among saying tons of other things, such as how story in a game is like story in a porn movie to the lead story writer of Doom. Funny that, as Doom 3 was very story based and Carmack still worked on idTech 4, but that is neither here...
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