Crysis 3 is a 2013
first-person shooter video game developed by
Crytek and published in 2013 by
Electronic Arts. It is the third and final main game of the
Crysis series, a sequel to the 2011 video game
Crysis 2. The multiplayer portion of the game was developed by
Crytek UK.
Crysis 3's story revolves around Prophet, a Nanosuit holder who is on a quest to take revenge on the Alpha Ceph, the leader of the Ceph alien race. The game's story serves as the end of the
Crysis trilogy. Gameplay revolves around the use of the Nanosuit, which grants players a variety of abilities such as being invisible. New features introduced in
Crysis 3 include a new Nanosuit ability called "Rip & Throw", a
compound bow and hacking, which allows players to hack into enemies' equipment, drones, and security defenses.
The game is set in a post-apocalyptic New York City, in an effort to merge the urban landscape of
Crysis 2 and the forest setting of the original
Crysis. The game introduces the "Seven Wonders", with each wonder having its own unique landscape and tactical layout. Due to complaints about
Crysis 2's linearity, the game's levels were opened up so as to grant players more freedom. The development team also put efforts into creating a more emotional story, and the story's protagonist was inspired by the lead character of
District 9. The game was developed by a team of 100 people during its 23-month development cycle.
Crytek UK developed the game's multiplayer portion.
Officially announced in April 2012, the game was released for
Microsoft Windows,
PlayStation 3, and
Xbox 360 in February 2013. A
Wii U port was in development, but was canned because of relation troubles between Nintendo and EA. The game received positive reviews upon release. Praise was directed at the weapon selection and customization, menus, visuals and multiplayer, while it was criticized for its story, level design, length, and outdated mechanics in comparison to its predecessors. With a budget of $66 million, the game sold 205,000 copies in its debut month, and became a commercial failure for Electronic Arts. The game was later included in
The Crysis Trilogy, a bundle released in February 2014. A remastered version, following in the steps of
Crysis Remastered, was announced for the fall 2021 release on the
Nintendo Switch,
PlayStation 4,
Xbox One and
PC.
Build Name | Build Date | Build Number |
---|
| | |
dev_c3_XBOX360 | July 16, 2011 | 130 |
dev_c3_XBOX360 | July 18, 2011 | 133 |
dev_c3_XBOX360 | July 25, 2011 | 142 |
dev_c3_XBOX360 | August 10, 2011 | 162 |
dev_c3_XBOX360 | September 19, 2011 | 291 |
dev_c3_XBOX360 | September 20, 2011 | 294 |
dev_c3_XBOX360 | September 21, 2011 | 295 |
dev_c3_XBOX360 | September 22, 2011 | 296 |
dev_c3_XBOX360 | September 23, 2011 | 305 |
dev_c3_XBOX360 | October 03, 2011 | 335 |
dev_c3_XBOX360 | October 05, 2011 | 343 |
dev_c3_XBOX360 | October 19, 2011 | 406 |
dev_c3_XBOX360 | October 20, 2011 | 408 |
dev_c3_XBOX360 | October 20, 2011 | 410 |
dev_c3_XBOX360 | December 05, 2011 | 541 |
dev_c3_XBOX360 | December 08, 2011 | 550 |
dev_c3_XBOX360 | December 09, 2011 | 556 |
dev_c3_XBOX360 | December 09, 2011 | 557 |
dev_c3_XBOX360 | December 12, 2011 | 562 |
dev_c3_XBOX360 | December 16, 2011 | 584 |
dev_c3_XBOX360 | January 27, 2012 | 679 |
C3_X360 | January 27, 2012 | 690437 |
dev_c3_XBOX360 | January 30, 2012 | 683 |
dev_c3_XBOX360 | January 31, 2012 | 685 |
dev_c3_XBOX360 | February 01, 2012 | 687 |
dev_c3_e3_XBOX360 | May 18, 2012 | 23 - E3 |
dev_c3_e3_XBOX360 | May 21, 2012 | 28 - E3 |
dev_c3_XBOX360 | May 22, 2012 | 988 |
dev_c3_XBOX360 | May 23, 2012 | 989 |
dev_c3_XBOX360 | May 23, 2012 | 990 |
dev_c3_e3_XBOX360 | May 23, 2012 | 34 - E3 |
dev_c3_e3_XBOX360 | May 23, 2012 | 35 - E3 |
dev_c3_XBOX360 | May 24, 2012 | 991 |
dev_c3_XBOX360 | May 24, 2012 | 992 |
dev_c3_XBOX360 | May 25, 2012 | 993 |
dev_c3_XBOX360 | May 28, 2012 | 996 |
dev_c3_XBOX360 | May 28, 2012 | 997 |
dev_c3_XBOX360 | May 29, 2012 | 998 |
dev_c3_XBOX360 | May 30, 2012 | 1000 |
dev_c3_XBOX360 | May 31, 2012 | 1003 |
dev_c3_XBOX360 | June 28, 2012 | 1079 |
dev_c3_XBOX360 | July 03, 2012 | 1097 |
C3_X360 | July 12, 2012 | 769050 |
dev_c3_XBOX360 | July 17, 2012 | 1143 |
dev_c3_XBOX360 | July 18, 2012 | 1148 |
C3_DELIVERY_X360 | July 19, 2012 | 772286 - GAMESCOM |
dev_c3_XBOX360 | July 24, 2012 | 1166 |
C3_DELIVERY_X360 | July 24, 2012 | 774603 - GAMESCOM |
dev_c3_XBOX360 | July 27, 2012 | 1178 |
dev_c3_XBOX360 | August 06, 2012 | 1211 |
C3_DELIVERY_X360 | August 06, 2012 | 782113 |
dev_c3_XBOX360 | August 25, 2012 | 1265 |
dev_c3_alpha_XBOX360 | September 04, 2012 | 5 |
dev_c3_XBOX360 | September 19, 2012 | 1341 |
dev_c3_XBOX360 | September 20, 2012 | 1345 |
dev_c3_XBOX360 | September 27, 2012 | 1367 |
dev_c3_XBOX360 | October 09, 2012 | 1401 |
dev_c3_XBOX360 | October 15, 2012 | 1424 |
dev_c3_XBOX360 | October 24, 2012 | 1456 |
dev_c3_XBOX360 | October 29, 2012 | 1470 |
dev_c3_XBOX360 | November 01, 2012 | 1482 |
dev_c3_XBOX360 | November 22, 2012 | 1550 |
dev_c3_XBOX360 | December 02, 2012 | 1581 |
C3_DELIVERY_X360 | December 10, 2012 | 900999 - OPENBETA |
dev_c3_XBOX360 | December 11, 2012 | 1610 |
dev_c3_XBOX360 | December 12, 2012 | 1614 |
dev_c3_XBOX360 | December 13, 2012 | 1617 |
dev_c3_XBOX360 | December 14, 2012 | 1620 |
C3_DELIVERY_X360 | December 14, 2012 | 909025 |
C3_DELIVERY_X360 | December 14, 2012 | 909414 |
dev_c3_XBOX360 | December 15, 2012 | 1623 |
dev_c3_XBOX360 | December 16, 2012 | 1626 |
dev_c3_XBOX360 | December 17, 2012 | 1632 |
dev_c3_XBOX360 | December 18, 2012 | 1638 |
dev_c3_XBOX360 | December 19, 2012 | 1641 |
dev_c3_XBOX360 | December 20, 2012 | 1646 |
dev_c3_XBOX360 | December 21, 2012 | 1651 |
dev_c3_XBOX360 | December 27, 2012 | 1659 |
dev_c3_XBOX360 | December 28, 2012 | 1664 |
dev_c3_XBOX360 | December 29, 2012 | 1672 |
dev_c3_XBOX360 | January 04, 2013 | 1676 |
dev_c3_XBOX360 | January 08, 2013 | 1679 |
dev_c3_XBOX360 | January 15, 2013 | 1686 |
dev_c3_XBOX360 | February 28, 2013 | 941613 |
dev_c3_XBOX360 | April 05, 2013 | 958890 |
dev_c3_XBOX360 | April 07, 2013 | 959718 |
dev_c3_XBOX360 | April 08, 2013 | 959770 |