Another fundraiser..

This fundraiser is multiple lots we have been offered for our museum, most of these are extremely early systems, and many contain unreleased games and history that would other wise be lost.

The goal for this is split into groups, we have awhile to sort this one and lots would be paid as funded. The total includes paypal fee's added and shipping costs included excluding taxes, we put 10% as we're often charged different rates depending on donators locations.
Latest donor
Custom LBP Developer PS3 containing multiple unreleased games, and multiple alpha builds.
An early prototype PlayStation 3 dev Kit, in an early shell design which includes a disc filled with build(s? exact contents unknown)
3x Prototype XBOX's, plus a boxed system believed to be used at E3. + Misc items to be added that are unknown.
Misc Nintendo systems.
The above prices doesn't include paypal fees, please see goal amount for total with 10% added for fee's we're charged.
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Mario & Sonic at the Olympic Winter Games

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  • Mario & Sonic at the Olympic Winter Games
    Platform: Nintendo Wii
    Release Date: 2009
    Developer: Sonic Team - Racjin

    Mario & Sonic at the Olympic Winter Games is a 2009 sports and party game developed by SEGA. Like its predecessor, it was published by Nintendo for Japan and by SEGA for North America and Europe. The game is officially licensed by the International Olympic Committee (IOC) through exclusive license International Sports Multimedia. The game is the third official crossover title to feature characters from both Mario and Sonic's respective universes, the first and second being the game's predecessor Mario & Sonic at the Olympic Games and Super Smash Bros. Brawl respectively. It was released on the Wii and the Nintendo DS in October 2009, and is the first official video game of the 2010 Winter Olympic Games.

    In 2016 two builds were found on 3 different RVT-R discs, two being 1/1 the same.

    Debug Leftovers​ (top)

    Through modifying the Gamescom rom you can access a level select and model viewer. There's also a leftover test stage.

    To enable the debug content goto the lua folder and find config.lua change the "romversion" or "SetRomVersion" from EVENT to DEVELOPMENT. It didn't work in the review build.

    Known Builds​ (top)

    Build NameVersionNotes
    Gamescom PreviewRevision 27994 2009/07/08 15:52:59Has Gamescom "GC" on title, E3 screen can be enabled. Also has debugging functions that can be enabled via LUA edits.
    Review BuildRevision 28588 2009/08/04 11:53:04Changes unknown, need to do more research.
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