Saints Row IV is a 2013
action-adventure game developed by
Volition and published by
Deep Silver. It is the sequel to 2011's
Saints Row: The Third and the fourth installment in the
Saints Row series. The game was released in August 2013 for
Microsoft Windows,
PlayStation 3, and
Xbox 360, and was later
ported to
PlayStation 4,
Xbox One, and
Linux in 2015. A
Nintendo Switch port was released on March 27, 2020.
The game's
open world nature allows players to freely explore a simulation of the fictional city of Steelport while completing main and side
missions at their leisure. It also incorporates
science fiction elements, and continues the series' reputation for over-the-top
parody. The
single-player story follows the same
player-created character from the previous games, who becomes elected
President of the United States after thwarting a terrorist threat. Five years into their governance, they find themselves trapped in the Steelport simulation along with members of their gang, the 3rd Street Saints, after an
alien empire known as the Zin attack the
Earth and capture them. With help from some Saints who managed to escape and hacked the simulation to give them
superpowers, the player attempts to rescue their captured friends, escape the simulation, and defeat the Zin.
Saints Row IV was the first game developed by Volition following its acquisition by
Koch Media in early 2013. The supernatural and superpower concept for the game started in
Enter the Dominatrix, a cancelled
expansion planned for
Saints Row: The Third, which the team expanded into
Saints Row IV. Volition later released a "director's cut" of
Enter the Dominatrix as
downloadable content for
Saints Row IV alongside
How the Saints Saved Christmas, various weapons, costumes, and vehicle packs, and a standalone expansion,
Saints Row: Gat out of Hell (which serves as an epilogue to the base game's story).
Known Builds
Platform | Build Date | Build Version |
---|
XBOX 360 | June 19, 2013 | Preview Build |
XBOX 360 | June 22, 2013 | Review Bio;d |
PC | Jul 11, 2013 | Press Build |
XBOX 360 Footage
PC Footage
Debug Console
The debug console on the PC Press Build can be toggled by pressing `
grave accent in-game.
Debug Console Commands
All available commands can be output to a file in the root game directory by entering print_to_file
in the debug console in-game:
console_commands.txt (
Compressed) (source:
RacingFreak)
Possible Mission Cutoff Point
The Press Build for PC has a potential mission cutoff point. Every mission from "...The Very Next Day" is incredibly broken, unpolished, almost uncompletable, and completely inaccessible without console commands. "...The Very Next Day" and several missions after that will reset all progress in that mission after completion, seemingly to prevent the target audience (the press) from seeing too much. They can still be played by loading them through the F8 menu, but they'll have the default characters and the mission won't progress to the next one after completion. This also means it's impossible to play the entire game using the included "sre4_pc_release_final_dx11" which has no debug features and acts like a retail copy. You can bypass these parts by entering the following command, substituting "missionid" for the mission's ID located in the F8 menu:
quest_log_win_up_to missionid
Note that this will skip the problematic missions instead of letting you play them.