I had the Joycon drift on my left stick after a few years and tried cleaning it a few different ways, which didn't work, as you probably expect.
So I ordered a replacement, which drifted even worse than the original, even after calibrating. So I bought another one, which appears to be DOA...
So, I have this Xbox 360. It's a Jasper Arcade system. It hasn't been modded, and it currently has an official 250GB HDD installed. The system is fully working as far as I can tell, except for one issue: I have this issue that I've been trying to figure out forever, and I still have no answer...
I was wondering why some games like the tomb raiders on the psp have no depth buffer, was this some kind of hardware constraint like the n64, or is this just stupidity on the developers side? feel free to let me know why.
Obscure Gamers is a Video Game Preservation group founded in 2017. We actively work to preserve long lost video game history & hardware for educational research and historical purposes. Our long term goal is to work with Video Game Developers in preserving this important history from being lost.