Metal64
Member
- Joined
- Aug 3, 2022
- Messages
- 14
I was hacking the re-release of the Genesis Aladdin game and I find a lot of unused/hidden content in the game.
To begin in with, I found a unused text sprite writed "final cut"
I also found a picture of a kid face in the game
I also found a lot of the cut enemies like the prisoner, sword swallowe, the rolling snake, the golden monkey statue and iago flamingo.
all these enemies were planned to appear in the original version of the game, but they all got scrapped for some reason. In this article they talk about the cut contents for the original aladdin game, those fives enemies are inclued in the article.
I also found a new type of enemy iago, he uses the same sprites as the normal iago in the game, but has a different behavior. Instead of flying right to left in a infinite loop, this iago flies nonstop to the right.
There is also a unused projectile in the game, its looks like some type of gem. It has the same data Id as the knives (31).
another cut content is two giant hands of the genie, when those two hands clap together they release some type of magic. This magic don't damage you, but when it enter in contacts you start to descend in the ground
similar when you stand in the palm trees (2 stage) or when you touch the blue lines in the 8 stage
palm tree
blue lines
To begin in with, I found a unused text sprite writed "final cut"
I also found a picture of a kid face in the game
I also found a lot of the cut enemies like the prisoner, sword swallowe, the rolling snake, the golden monkey statue and iago flamingo.
all these enemies were planned to appear in the original version of the game, but they all got scrapped for some reason. In this article they talk about the cut contents for the original aladdin game, those fives enemies are inclued in the article.
Digging for treasure in Aladdin's source code | Video Game History Foundation
When it was released back in 1993, Disney’s Aladdin for the Sega Genesis (or Mega Drive, depending on which side of the pond you lived on through the early 90’s) was really a visually striking game. Powered by what eventually became known as “Digicel” technology, along with a solid selection of...
gamehistory.org
I also found a new type of enemy iago, he uses the same sprites as the normal iago in the game, but has a different behavior. Instead of flying right to left in a infinite loop, this iago flies nonstop to the right.
There is also a unused projectile in the game, its looks like some type of gem. It has the same data Id as the knives (31).
another cut content is two giant hands of the genie, when those two hands clap together they release some type of magic. This magic don't damage you, but when it enter in contacts you start to descend in the ground
similar when you stand in the palm trees (2 stage) or when you touch the blue lines in the 8 stage
palm tree
blue lines