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X360 Dead Island Debug - July 19, 2011

kabojnk

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Ok, one last set of pics for the weekend and Im done for a little bit. Having a bit of fun messing with my capture card. :D

Below you will see images from a debug version of Dead Island that was found on one of my XDKs. The first images show the various debug/cheat menus. After that I took the free cam around the island as well as the scenery you can see far off in the distance (you can tell which images are of the background scenery as it is very simple geometry and sprites). I also tried to get the best full island zoom-outs I could to give you an idea of the size/scope of the island. It was difficult due to the pop-in/pop-out gfx as well as the fact that X360 draw distance just isnt great compared to PC... One of the pics shows a headless character holding a paddle - that is the player and the head is removed so you can still see your limbs in first person but the head wont clip/interfere with the first person cam. The last pic is of a zombie buddy I met as we gazed off into the distance enjoying our tropical bliss. Only a Corona and lime could have made that moment better. :p
 

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Edward_2452

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The retail game has the same dev menus. One thing the retail game does not is keyboard debug keys. You should have a key that opens the command console.
Can you check in the data0.pak ,use 7zip to open it and see if there any dates that these file got changed.
1566823646579.png
 
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kabojnk

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Here ya go:

Note that I have compared the hashes of my data pak files with that of the leaked "debug" ones and they do not match. This build seems to be a legit late debug build unless I have missed something.

Found a dev signed version of Portal 2 on the same kit but sadly no debug features. Seems like late review copy.
 

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kabojnk

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Cool, looks like a review build.

Yeah, that is what I figured due to how complete it is (and DI release date was Sep 2011), so not a lot of differences (if any) to see from retail. I just love finding debug menus, especially free cams. :D
 

Edward_2452

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I loved modding these games. If i spot any of these on ebay i grab them. Well i missed out on dead island riptide disc and the first call of juarez.
I got these off ebay:
Coj2 BiB X360 Preview (Mar 07 2009)
Coj2 BiB X360 Review (4.9.0516.1820)(May 16 2009)
COJ3 The Cartel Preview (May 16 2011)

The Review build was the better debug build.
 
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kabojnk

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I loved modding these games. If i spot any of these on ebay i grab them. Well i missed out on dead island riptide disc and the first call of juarez.
I got these off ebay:
Coj2 BiB X360 Preview (Mar 07 2009)
Coj2 BiB X360 Review (4.9.0516.1820)(May 16 2009)
COJ3 The Cartel Preview (May 16 2011)

The Review build was the better debug build.

Very nice. I do love picking up physical discs :D eBay can be tough though because there are so many people looking there now-a-days.

As far as X360 physical discs go that are different from retail, I have:
Condemned 2 debug build (Dec 08, 2007)
Sleeping Dogs preview build (Jun 22, 2012)
Sega Rally preview build (Jul 26, 2007)
Def Jam Icon beta 20 build (Jan 22, 2007)
99 Nights debug build (Jun 02, 2006)

Got more X360 discs but many are near final reviews or are PAL localizations based on NTSC final.
 
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