Hi all,
I've recently gotten interested in writing some code for the PS2 again, just as an exercise and out of curiosity. While I've managed to get the toolchain set up and integrated in my IDE of choice (CLion), I'm currently stuck on finding some way to debug my code. I would kill for a DTL-T10K, but unfortunately living in New Zealand makes that all but impossible for me.
The RDB startup card works fine for what it does - allowing me to use the DSNET tools - but I'm looking for a way to get proper debugging functionality, with breakpoints, variable inspection, etc. I've attempted to use the PS2SDK project's GDB stub, but unfortunately it's not compatible with recent versions of GDB (10.1, in my case), and I haven't been able to compile older, known-working versions such as GDB 6.3. Other SDKs, such as CodeWarrior or ProDG, will not connect to the RDB console.
Does anybody else have experience with getting PS2GDB working?
I've recently gotten interested in writing some code for the PS2 again, just as an exercise and out of curiosity. While I've managed to get the toolchain set up and integrated in my IDE of choice (CLion), I'm currently stuck on finding some way to debug my code. I would kill for a DTL-T10K, but unfortunately living in New Zealand makes that all but impossible for me.
The RDB startup card works fine for what it does - allowing me to use the DSNET tools - but I'm looking for a way to get proper debugging functionality, with breakpoints, variable inspection, etc. I've attempted to use the PS2SDK project's GDB stub, but unfortunately it's not compatible with recent versions of GDB (10.1, in my case), and I haven't been able to compile older, known-working versions such as GDB 6.3. Other SDKs, such as CodeWarrior or ProDG, will not connect to the RDB console.
Does anybody else have experience with getting PS2GDB working?