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Dreamcast Dreamcast SDK Translation and JP Shinobi/Kamui manuals

Ioncannon

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Last month I was playing around with porting the engine I am writing to the Dreamcast SDK. The US docs are pretty sparse which involves you looking into the header files for more info; but the JP ones are really well written with diagrams and most important to me: definitions of the various #defines/macros. Here is some translation I've been doing using Google Translate (it's slow cause the translation degrades if you add more text).


Here is what I translated that I needed at the time (note this isn't a full translation):

Attached is the shinobi2 and kamui2 docs. You can cross reference the translation for the images referenced in it.


Some interesting things: US Shinobi makes no references to the Fibre Library which is a simple threading lib. The SDK has it though. Lot of good info on why certain funcs are called (IE: calling the global constructor function for GNU compiled code). Diagrams are great, mem map diagram helped me visualize what exactly was going on in the QuikTst sample.
 
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neo

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Which SDK ver is this from?
 

Ioncannon

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I translated more of the Shiobi doc for my own knowledge, but only in a few areas.

Currently in the process of moving so don't even have access to my pc right now or SDK discs.
 
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Blai

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Hope it goes easy with the move

Please let us know if you make any advances with the tranlation in the future

Thanks
 

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