Except being more buggier.
The mission idea/design has changed quite a lot indeed.
some skies are also changed on some missions, some constructions are different, new/old roads, a left out Debug function, sounds are different, changed enemies, cutscenes being a bit different, slight animation changes, Cars look very HD, and much much more.
That's what i said, Different structure, they are more beautiful.Only cars? all architecture looks a lot better! pay attention to the details of the stadium when you start "Take A Ride" and chose Miami HS!
It's crazy but we have basicly a new Driv3r game, thats looks much better than final product! The only downside is that it's a buggy.
BIG THANKS to person who share this GEM!
Any details about what the differences in this version are from the retail on all 3 systems?
How was it?
Chaotic. I was there a few months prior to its release a lot of time in the office. I was kinda in my element seeing all the development hardware that upto that point id never seen in the flesh. Between waiting for builds there was a lot of internet browsing and if you were working late (you were always working late) the free takeaway was always a bonus.
The builds we were playing at the time were ps2 and xbox. Id imagine similar to whats posted here. I remember the minimap having big red circles that if you went into it was almost certainly going to crash the system, even on debug kits with the extra ram.
I dont want to say it was the least stimulating job ive had, but it was certainly in the top 5.