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Driv3r February 2004 Preview for Xbox

Anthony817

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Any details about what the differences in this version are from the retail on all 3 systems?
 

JackLapinoInTantino

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Except being more buggier.
The mission idea/design has changed quite a lot indeed.
some skies are also changed on some missions, some constructions are different, new/old roads, a left out Debug function, sounds are different, changed enemies, cutscenes being a bit different, slight animation changes, Cars look very HD, and much much more.
 

XBOX

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Except being more buggier.
The mission idea/design has changed quite a lot indeed.
some skies are also changed on some missions, some constructions are different, new/old roads, a left out Debug function, sounds are different, changed enemies, cutscenes being a bit different, slight animation changes, Cars look very HD, and much much more.

Only cars? all architecture looks a lot better! pay attention to the details of the stadium when you start "Take A Ride" and chose Miami HS!
It's crazy but we have basicly a new Driv3r game, thats looks much better than final product! The only downside is that it's a buggy.

BIG THANKS to person who share this GEM!
 

TreblaYevrah

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^Still looks more stable than the final retail release of True Crime New York City, haha.
 

JackLapinoInTantino

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Only cars? all architecture looks a lot better! pay attention to the details of the stadium when you start "Take A Ride" and chose Miami HS!
It's crazy but we have basicly a new Driv3r game, thats looks much better than final product! The only downside is that it's a buggy.

BIG THANKS to person who share this GEM!
That's what i said, Different structure, they are more beautiful.
 

pato

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Any details about what the differences in this version are from the retail on all 3 systems?

Well, it runs bad, lots of visual glitches and unfinished/beta in game cutscenes from what I just saw in a retail gameplay video.

I barely played this game and never caught my attention, besides it was extremely buggy.
 

wan5

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Holy shit, I worked (for about a month) on the QA team for this game. Brings back some memory's!
 

wan5

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How was it?

Chaotic. I was there a few months prior to its release a lot of time in the office. I was kinda in my element seeing all the development hardware that upto that point id never seen in the flesh. Between waiting for builds there was a lot of internet browsing and if you were working late (you were always working late) the free takeaway was always a bonus.

The builds we were playing at the time were ps2 and xbox. Id imagine similar to whats posted here. I remember the minimap having big red circles that if you went into it was almost certainly going to crash the system, even on debug kits with the extra ram.

I dont want to say it was the least stimulating job ive had, but it was certainly in the top 5.
 

pato

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Chaotic. I was there a few months prior to its release a lot of time in the office. I was kinda in my element seeing all the development hardware that upto that point id never seen in the flesh. Between waiting for builds there was a lot of internet browsing and if you were working late (you were always working late) the free takeaway was always a bonus.

The builds we were playing at the time were ps2 and xbox. Id imagine similar to whats posted here. I remember the minimap having big red circles that if you went into it was almost certainly going to crash the system, even on debug kits with the extra ram.

I dont want to say it was the least stimulating job ive had, but it was certainly in the top 5.

I can imagine, given that the final game is buggy as hell
 
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