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This is a very early build of Crysis 3 from about 7 months before release. Most of the textures are missing, level design is supposedly different (it's been years since I played the retail version), and the menus are different.
Also apologies for the late post.
Hey guys, here I'm selling my most prized possession: a Sega CS Cabinet. It's an incredibly rare Sega Mega Drive 2 kiosk, not many were made and not many have survived. I picked it up when I was living in Japan (it was a partial birthday gift), but I think it's time to let it go.
The monitor unfortunately doesn't work, the chassis gets power but its fuse blows as soon as you turn it on. I checked the voltage on the power supply and it's outputting a little over what it should (20.3V instead of 18.5V) but I'm assuming that under load, it should be at 18.5V. The speakers work fine, and the lights in the marquee-type area and the shelf behind the big Mega Drive 2 door light up. The top area is a clear acrylic piece that flips upward to reveal a hollow space, where you can fit up to 3 Mega Drive game boxes side by side. It comes with a Sega box that has the key, manual,...
This is an exclusive release that was donated to us. Please use at your own risk!
To be able to get Emunand to work you need to make sure you have the following now keep in mind this is all from memory if it doesn't work then try something else.
Black Wii U's MUST have a 64 GB SD Card
White Wii U's MUST have a 16 GB SD Card
Okay so as far as I know this process works on 5.5.2 not a problem.
If you are on 5.5.2 please use Haxchi
If you are on 5.5.1 you are a good boy just use the web browser xploit
5.5.2 Users please uninstall CBHC It will and might interfer with Salts Code never tested this myself but I wouldn't "yolo" it. But make sure you have Haxchi installed.
5.5.1 Users again as above but I wouldn't worry about it if you dont have Haxchi or not.
Finally we can begin.
1. Grab Ram_disk dump_import.img and back it up (This is Minute and Minute is the "key" reason why this is possible.) Rename it to fw.img (do not delete or overright...
This build is just over 6 months before release and as seen it was still way different then what we ended up with. Spike strips are still in this build but are slightly different, the world looks way better (the colors look better compared to the released version to me), there is a main menu, and a garage. Also there are a lot of roadways that are unfinished but we avoided them in this video.
As you may have seen I've been banned from AssemblerGames for some utter bull s***.
Many don't seem to trust me now so I've decided to step back from this community. Clearly I'm unfit at this time.
I made a statement on reddit and I'll leave it at that.
With this, I've made all staff admin and demoted myself. I'll no longer have any roll here other then paying bills/doing security updates when needed.
This is not what I wanted. I would have thought people saw me for who I am, someone who likes respect. I didn't want it to come to this. I didn't want to harm OG or even AG. but clearly Kev's got his nuts in a bunch.
I'll be about via PM but for now please direct any issues towards the admins with concerns.
I'm sorry to all who are upset or have been hurt by my comments.
May OG & AG live long and prosper.
Another release brought to you by yours truly...
The World is Not Enough (TWINE) N64 Beta
Here are some gameplay shots...
Too many differences in the ROM to count. Feel free to reply here with your findings
Luigiblood was able to create a linker for the Argonaut assembler, which has allowed us to release two previously unreleased builds of Star Fox 2. They date a few weeks after the previously leaked alpha ROM. There is not really any visual differences between the builds, though. Find them at the end of my article:
This is a teaser trailer of Need For Speed: Most Wanted 2 the cancelled sequel to Most Wanted 2005. The footage you see is from a build dated January 2012.
There's around 30 builds found on two dev kits and at this time we only have one. The second was sadly sold to someone else.
@SuperType1 is planning to do an indepth video once his PC issues are sorted on his YouTube channel.
Yup you heard it ladies and gentleman! I should have released most of this awhile back I've decided to start a daily prototype release for the next month. !
We have Source Code for the SEGA Pico coming, Pico Dev Tools, Playstation 2 betas, Playstation 3, Original Xbox & Xbox 360 beta's coming in at a whopping 180GB almost. There's...
Ah E3 2004. A very interesting E3 indeed with two handheld giants coming in to play and the usual slew of new and upcoming games on display. For the public and press these playable builds might be just a part of the show, but for us they stand out. So, how many chances do we have to turn back the clock and document show used items nowadays? Hardly any. However, this chance got passed my way recently. I am very pleased to present Dance Dance Revolution Extreme E3 Version.
This disc was show used at E3 2004 at the Konami booth. They had a kiosk setup with one PS2 TEST running the game and two official (of course) dance pads. They also had an EyeToy accessory connected to take advantage of the new EyeToy modes for DDR Extreme.
This version predates the final content by three months. There are graphical differences in the UI and such present, and same for the sound effects. The game is limited to three modes, two of which took advantage of the EyeToy.
For your enjoyment, here is...
So recently I got 3 prototypes of Ryse for Xbox 360. It was cancelled and later released on Xbox One in 2013.
There isn't a lot to these builds. They only consist of 1 level where you can spawn a dummy character to fight. And the game is in first person. But that's pretty much it. Either way its an interesting look at what they originally had in mind.
I only showed footage of the newest build as the others are only a few months older and the only real difference I noticed was missing character textures.
But with that said enjoy the video.
As of September, I will be moving yet again, this time to Rochester, NY for a new opportunity, as the Digital Games Curator at the Strong National Museum of Play. Specifically, I will be directing the Strong’s efforts to preserve digital materials related to the collections of the museum’s International Center for the History of Electronic Games. The job description is varied, but ultimately it will be an evolution of what I’ve been working on since I started PtoPOnline in 2005, while I was still in high school. Working with the extremely talented and dedicated crew at the Strong, I truly believe that we will be a key force in guiding the future of game preservation for decades to come.
This new opportunity does necessitate change for me personally, though. As of when I start at the Strong, there will be no updates on PtoPOnline for the foreseeable future, to eliminate any possible conflicts of interest that could arise. I would to make it clear: my curating of content...
This is a late night post before I go to bed lol. This is a very very early prototype of Wheelman for Xbox. The crazy thing is this build is dated just over 4 years before its release date.
In order to avoid the game crashing from player movement on levels 1 and 3 you have to crouch.
Also there is almost no finished textures and almost everything has "Placeholder" printed on it.
Either way enjoy the video.
With us wanting to move away from the AG look we're starting to change our styles around.
We've now got 7 styles, but a few will be removed over time. now is your time to vote on what should stay and what should go!
Please vote on the poll, comments without voting are not counted.
This was recovered from the PS2 Tool I picked up a while back. No one remembers working on it, and it could be that this turned into the multiplayer for SpyHunter 2, but as it stands this build is a standalone one so I consider it unreleased, for now anyway.
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