Guest , Please bear with us while we rebuild the site over the coming days.
A new look for OG has been released.
Featured Threads Archive
As you may have seen I've been banned from AssemblerGames for some utter bull s***.
Many don't seem to trust me now so I've decided to step back from this community. Clearly I'm unfit at this time.
I made a statement on reddit and I'll leave it at that.
With this, I've made all staff admin and demoted myself. I'll no longer have any roll here other then paying bills/doing security updates when needed.
This is not what I wanted. I would have thought people saw me for who I am, someone who likes respect. I didn't want it to come to this. I didn't want to harm OG or even AG. but clearly Kev's got his nuts in a bunch.
I'll be about via PM but for now please direct any issues towards the admins with concerns.
I'm sorry to all who are upset or have been hurt by my comments.
May OG & AG live long and prosper.
Another release brought to you by yours truly...
The World is Not Enough (TWINE) N64 Beta
Here are some gameplay shots...
Too many differences in the ROM to count. Feel free to reply here with your findings
Luigiblood was able to create a linker for the Argonaut assembler, which has allowed us to release two previously unreleased builds of Star Fox 2. They date a few weeks after the previously leaked alpha ROM. There is not really any visual differences between the builds, though. Find them at the end of my article:
This is a teaser trailer of Need For Speed: Most Wanted 2 the cancelled sequel to Most Wanted 2005. The footage you see is from a build dated January 2012.
There's around 30 builds found on two dev kits and at this time we only have one. The second was sadly sold to someone else.
@SuperType1 is planning to do an indepth video once his PC issues are sorted on his YouTube channel.
Yup you heard it ladies and gentleman! I should have released most of this awhile back I've decided to start a daily prototype release for the next month. !
We have Source Code for the SEGA Pico coming, Pico Dev Tools, Playstation 2 betas, Playstation 3, Original Xbox & Xbox 360 beta's coming in at a whopping 180GB almost. There's...
Ah E3 2004. A very interesting E3 indeed with two handheld giants coming in to play and the usual slew of new and upcoming games on display. For the public and press these playable builds might be just a part of the show, but for us they stand out. So, how many chances do we have to turn back the clock and document show used items nowadays? Hardly any. However, this chance got passed my way recently. I am very pleased to present Dance Dance Revolution Extreme E3 Version.
This disc was show used at E3 2004 at the Konami booth. They had a kiosk setup with one PS2 TEST running the game and two official (of course) dance pads. They also had an EyeToy accessory connected to take advantage of the new EyeToy modes for DDR Extreme.
This version predates the final content by three months. There are graphical differences in the UI and such present, and same for the sound effects. The game is limited to three modes, two of which took advantage of the EyeToy.
For your enjoyment, here is...
So recently I got 3 prototypes of Ryse for Xbox 360. It was cancelled and later released on Xbox One in 2013.
There isn't a lot to these builds. They only consist of 1 level where you can spawn a dummy character to fight. And the game is in first person. But that's pretty much it. Either way its an interesting look at what they originally had in mind.
I only showed footage of the newest build as the others are only a few months older and the only real difference I noticed was missing character textures.
But with that said enjoy the video.
As of September, I will be moving yet again, this time to Rochester, NY for a new opportunity, as the Digital Games Curator at the Strong National Museum of Play. Specifically, I will be directing the Strong’s efforts to preserve digital materials related to the collections of the museum’s International Center for the History of Electronic Games. The job description is varied, but ultimately it will be an evolution of what I’ve been working on since I started PtoPOnline in 2005, while I was still in high school. Working with the extremely talented and dedicated crew at the Strong, I truly believe that we will be a key force in guiding the future of game preservation for decades to come.
This new opportunity does necessitate change for me personally, though. As of when I start at the Strong, there will be no updates on PtoPOnline for the foreseeable future, to eliminate any possible conflicts of interest that could arise. I would to make it clear: my curating of content...
This is a late night post before I go to bed lol. This is a very very early prototype of Wheelman for Xbox. The crazy thing is this build is dated just over 4 years before its release date.
In order to avoid the game crashing from player movement on levels 1 and 3 you have to crouch.
Also there is almost no finished textures and almost everything has "Placeholder" printed on it.
Either way enjoy the video.
With us wanting to move away from the AG look we're starting to change our styles around.
We've now got 7 styles, but a few will be removed over time. now is your time to vote on what should stay and what should go!
Please vote on the poll, comments without voting are not counted.
This was recovered from the PS2 Tool I picked up a while back. No one remembers working on it, and it could be that this turned into the multiplayer for SpyHunter 2, but as it stands this build is a standalone one so I consider it unreleased, for now anyway.
Today I'd like to present this interesting tech demo/sample made by Sony Computer Entertainment in 2003. It's called Moonball, or Big Bang Bang if you own the UMD, of which we know of only one. From the source code of this tech demo we get the creation date of 9/22/2003, making it some of the earliest known executable code for the PSP. For some reason the UMD that this came from was made late in 2004, which begs the question, why? Originally the sample was made for testing PSP game formatting, and PSP graphics. However it doesn't make much sence that they would need a pressed UMD of such a demo later in 2004 closer to the launch. So then, why keep bringing up the 2003 date? Changes weren't seen in the source code until 6/08/2005, well after this UMD was made. My thinking is the UMD version still uses the same source and is still basically the same demo as they made it in September of 2003, but just on a different medium of testing. It's interesting and debateable to say the least....
On behalf of a fellow member here at ObscureGamers & AssemblerGames I am looking to see if there is any interest in doing a community dump this year?
The following builds are up for offer/consideration for a public dump.
Xbox Original Builds
Juice Xbox - $200 (This isn't "Juiced" this is an earlier build before it become Juiced. Unreleased video: https://goo.gl/kUwxvY)
ATV3 Builds (Similar to the prototype already released but differs.) $200
BMX4 Demo $100 (Video: https://goo.gl/M2M142)
Crimson Skies Beta $150 (Video: https://goo.gl/nQ26wr)
Lenguins $200 (Video: https://goo.gl/F3YXNv)
The Unknown $250 (Video: https://goo.gl/ivj8pv)
100 Bullets Demo and Later Build $600 for both (Unreleased Video: https://goo.gl/bntpuD)
Halo debug build (Incomplete, only has menu basically, but is debug, different version than released) $300...