NOTE: Post is under construction. More to come soon.
I got curious and started exploring the sourcecode found in Acclaim's QUAGMIRE codebase.
QUAGMIRE was used to build games for N64, PS1, and Dreamcast, and contains utilities, engine features, and system-level implementations.
(It also includes the N64/PS1/DC SDK sources/docs within the 3rdParty dependencies folder.)
You can find a link to the archive here: https://archive.org/download/acclaim_discs/Quagmire_PSX_DREAMCAST_N64_devtools.iso
NOTE: I will find a good place to put the tools I was able to compile and link them here soon.
Below are some of the tools that I was able to get building + running.
Not sure why the rendering is so messed up.
ASCView.exe - A model previewing tool.
(Need to run with WinXPSP2 Compatability settings + 16-bit reduced color mode.)
ScrEd.exe - A user interface editing tool.
SMOSView.exe - An interactive user interface previewer tool.
I got curious and started exploring the sourcecode found in Acclaim's QUAGMIRE codebase.
QUAGMIRE was used to build games for N64, PS1, and Dreamcast, and contains utilities, engine features, and system-level implementations.
(It also includes the N64/PS1/DC SDK sources/docs within the 3rdParty dependencies folder.)
You can find a link to the archive here: https://archive.org/download/acclaim_discs/Quagmire_PSX_DREAMCAST_N64_devtools.iso
NOTE: I will find a good place to put the tools I was able to compile and link them here soon.
Below are some of the tools that I was able to get building + running.
Not sure why the rendering is so messed up.
ASCView.exe - A model previewing tool.
(Need to run with WinXPSP2 Compatability settings + 16-bit reduced color mode.)
ScrEd.exe - A user interface editing tool.
SMOSView.exe - An interactive user interface previewer tool.
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