I've noticed that Killzone in PCSX2 has better perfomance than running on original PS2 hardware. I've read somewhere that Killzone has an internal frame limiter. The frame lag, or poor performance is evident when playing Killzone on native PS2 hardware, almost to the point that it is not playable, but when I run Killzone in PCSX2 the frame lag is almost non existent and gameplay is almost buttery smooth. Can anyone explain what is going on here? I am running PCSX2 1.4.0 with the GSdx SSE4.1 plugin in OpenGL Hardware mode with 6X resolution, with MTVU or (Multi-Threaded micro VU1) enabled, no speed hacks or game fixes.
PC specs:
- AMD Ryzen 5 3600x
- DDR4 3600 Mhz Ram 32 Gigs
- GeForce GTX 2070 Super
- SSD 1TB
My PS2:
- SCPH 50001
- FHDB 1.966 with an original network adapter and Maxtor 250 GB IDE drive.
- OPL 1682 DB TA all 5bf829f 2020 02 11 from this link - https://www.ps2-home.com/forum/viewtopic.php?t=3
PC specs:
- AMD Ryzen 5 3600x
- DDR4 3600 Mhz Ram 32 Gigs
- GeForce GTX 2070 Super
- SSD 1TB
My PS2:
- SCPH 50001
- FHDB 1.966 with an original network adapter and Maxtor 250 GB IDE drive.
- OPL 1682 DB TA all 5bf829f 2020 02 11 from this link - https://www.ps2-home.com/forum/viewtopic.php?t=3