//
// FIFA configuration file (please add things in use order or to the end)
//
SKIP_FE = 0
//FE_SCREEN = custmain
//----------------
// Allows overriding the big file art.
//----------------
LOCAL_ART = 0
//----------------
// stadium number - if commented out, will inherit the stadium from the options. Valid options 4-8
//----------------
//
// 20 - Seoul
// 21 - Shizouka
// 22 - Osaka
// 23 - Satiama
// 24 - Kashima/Ibiraki
// 25 - Miyagi
// 26 - Nigata
// 27 - Ulsan
// 28 - Sapporo
// 29 - Suwon
// 30 - Jeojin
// 31 - Jaegu
// 32 - Busan
// 33 - Daejon
// 34 - Gwangju
// 35 - Icheon
// 36 - Sogwipo
// 37 - Kobe
// 38 - Oita
// 39 - Yokohama
// 40 - ?
STADIUM_MODEL = 0
// commented out = default
//ADBOARD_TEXTURES = 0
//------------
// Disable Playes - Doesn't initialize or render players. For faster loading when iterating stadium art.
//------------
NO_PLAYERS = 0
//--------------------------------
// 0 = NTSC
// 1 = PAL
//--------------------------------
VIDEO_MODE = 1
SPECIAL_LEGAL_SCREEN = 0
//-------------------------
// Camera-related info
//-------------------------
CAMERA_DISPLAY_INFO = 0
PROFILE_LOCKED_CAMERA = 0
//
// 0 - Default
// 1 - Tele
// 2 - Tower
// 3 - End to End
// 4 - Action
CAMERA_TYPE = 0
//
//------------------------------------------
// Should R1 & R2 bring up the debug menu?
//------------------------------------------
//
ALLOW_DEBUG_MENU = 1
//
//------------------------------------------
// When running on CD do you want debug messages?
//------------------------------------------
//
DEBUGCD = 0
//
//--------------------------------------------------
// Should the profile/frame rate info be displayed?
//--------------------------------------------------
//
PROFILE_DISPLAY_INFO = 0
// prints out SinceLastTime thingies.
CD_TIMING_ON = 0
//
//---------------------------------------
// Performance histogram configuration
//---------------------------------------
//
HISTOGRAMS_DISPLAY = 0
HISTOGRAMS_SAMPLE_RATE = 2
HISTOGRAMS_HEIGHT = 60
HISTOGRAMS_SAMPLE_NUM = 100
HISTOGRAMS_X = 230
HISTOGRAMS_Y = 380
HISTOGRAMS_SHOW_FRAME_RATE = 0
HISTOGRAMS_SHOW_AI = 0
HISTOGRAMS_SHOW_RENDERING = 0
HISTOGRAMS_SHOW_PLAYERS = 0
HISTOGRAMS_SHOW_STADIUM = 0
HISTOGRAMS_SHOW_PITCH = 0
HISTOGRAMS_SHOW_PITCHLINES = 0
HISTOGRAMS_SHOW_NULLS = 0
HISTOGRAMS_SHOW_AUDIO = 0
//
//--------------------------------------------------
// run background movie? 0=yes 1=show static frame
//--------------------------------------------------
//
STATIC_BACKGROUND_MOVIE=0
//
//-------------
// Stupid Teams/Goalies
//-------------
//
// Off = 0
// Home = 1
// Away = 2
// Both = 3
STUPID_TEAM = 0
STUPID_GOALIE = 0
//
//-----------------------
// Side/Controller Select
//-----------------------
// One letter per controller:
// h = home, a = away
//SIDE_SELECT = ha
//
//-----------------------
// Language Select
//-----------------------
//
// English 0
// American 1
// French 2
// German 3
// Italian 4
// Spanish 5
// Swedish 6
// Dutch 7
// Portugese 8
// Greek 9
// Hebrew 10
// Japanese 11
// Korean 12
// Debug 13
//
//
LANGUAGE_ID = 3
ALLOW_LANGUAGE_CHEAT = 0
INSTALL_LANGUAGE = 3
//
//---------------------
// Indicators
//---------------------
// 0 - Old indicators
// 1 - New prototypes
//
INDICATORS = 1
//
//--------------------------
// demo mode on/off
//--------------------------
//
DEMO_MODE = 0
//
//-----------------------------------------
// load light INI files from HD if they exist
//-----------------------------------------
//
// 0 - light INIs taken from Big file (normal)
// 1 - light INIs from big file overridden by loaded INI's (debug)
//
LOAD_LIGHTS = 0
// this will go into the F/E then the B/E then the F/E then the B/E very quickly.
// not good for playing competitve games

SUPER_SOAK = 0
SUPER_SOAK_SKIP_PAUSE = 0
//
//--------------------------
// video on/off
//--------------------------
//
VIDEO = 1
//
//--------------------------
// audio (all) on/off
//--------------------------
//
AUDIO = 1
//
//--------------------------
// audio configurations on/off
//--------------------------
//
SPEECH = 1
MUSIC = 1
SFX = 1
CROWD = 1
CROWDEVT = 1
CHANTS = 1
SUBTITLES = 0
//
//----------------------
// player LOD selection
//----------------------
//
// 0 - Normal in-game selection
// 1 - Low level of detail
// 2 - Medium level of detail
// 3 - High level of detail
//
PLAYER_LOD = 0
//----------------------
// Use Hard drive instead of Memory Card
//----------------------
SAVE_TO_HDD = 0
MEMCARD_NAME = BESLES-50798-FIFAWC
//--------------------------------
// 0 = Normal Memory Card usage
// 1 = Force Memory Card to use syncronous functions
//--------------------------------
MC_FORCE_SYNC = 0
//----------------------
// Enable unformatting feature in save/load game screen for testers.
// Press "Select" button for unformatting Memory card in save/load game screen.
//----------------------
ENABLE_UNFORMAT = 1
//--------------------------------
// FE Debugger screen flag
//--------------------------------
SKIP_FEDEBUGGER = 1
//--------------------------------
// FE Unlimited bankroll
//--------------------------------
//For unlimited transfers in a game mode uncomment this
//BANKROLL_UNLIMITED = 1
//--------------------------------
// FE Unlocked Tournaments
//--------------------------------
//To unlock all of the locked tournaments uncomment this
//UNLOCK_TOURNAMENT = 1
//--------------------------------
// FE Unlimited bankroll
//--------------------------------
//For unlimited transfers in a game mode uncomment this
//BANKROLL_UNLIMITED = 1
//--------------------------------
// FE Unlocked Tournaments
//--------------------------------
//To unlock all of the locked tournaments uncomment this
//UNLOCK_TOURNAMENT = 1
//--------------------------------
// Loader debug screen
//--------------------------------
NO_DEBUGLOADSCREEN = 0
//--------------------------------
// pick home and away
// 52 - Roma 1337 - Germany
// 45 - Juventus 299 - Lillestrom SK
// 1411 - JFA 182 - Dunfermline
// 1353 - Poland 1 - Arsenal
// 11 - Man U 8 - Leeds
// 241 - Barcelona 1362 - Spain
// 243 Real Madrid 1335 - France
// 461 Valencia
// other def's in fcdb_def.h
//--------------------------------
HOME_TEAM = 1318
AWAY_TEAM = 1335
CHEAT_RANDOM_TEAMS = 0
//-------------------------------------------------------------------
// Record/playback of controller input.
// 0 = Idle mode
// 1 = Record mode.
// 2 = Playback mode. Don't you go changing settings during playback!
//-------------------------------------------------------------------
// old style
SAVED_INPUT_MODE = 0
// common code.
DBG_SAVED_INPUT_MODE = 0
DBG_SAVED_INPUT_FILE = dbgsaved.dsi
//-------------------------------------------
// Force every player to receive a Star Head
//
// 0 - normal head loading
// 1 - force star head loading
//-------------------------------------------
STAR_HEADS = 1
// CHEATS
CHEAT_INVISIBLE_PLAYERS = 0
CHEAT_INVISIBLE_BALL_CARRIER = 0
CHEAT_UNLOCKED_TEAMS = 0
// 1 == DISABLED! anything else is a scale by that factor (2 and 0.5 are interesting ones)
CHEAT_NUTTY_PROFESSOR = 1.0
CHEAT_BALL_TELEPORTER = 0
CHEAT_PLAYER_TELEPORTER = 0
CHEAT_HOT_POTATO = 0
CHEAT_SUPER_SPRINT = 0
CHEAT_SUPER_SLIDE_TACKLE = 0
CHEAT_MUSHROOM_HEAD = 0
CHEAT_GIANT_BALL = 0
CHEAT_CRAZY_BALL = 0
CHEAT_EQUAL_TEAM_STATS = 0
// disables the black screen of death, if set
DISABLE_TRAPHANDLER = 0
//--------------------------------------------------------------
//CyberCoach (assisted subs, suggestions, game analysis, etc.)
//prototype, only subs for injuries and fatigue right now
//
// 0 - disable Cyber Coach
// 1 - enable Cyber Coach
//-------------------------------------------------------------------
CYBER_COACH = 1
//-------------------------------------------------------------------
//Goal Tracking. Writes shot events to goaltrac.gtd. DEBUG ONLY.
//Use Goal Manager to view the data file.
// 0 = off
// 1 = on
//-------------------------------------------------------------------
GOALTRAC = 0
//
// For star head testing: all players will use this head id (disabled if 0)
//
HEAD_OVERRIDE = -1
//
// For hair testing: all players will use this hair id (disabled if -1)
//
HAIR_OVERRIDE = -1
//
// For hair testing: can be: NO (for off) or one of as bk bl br rd
//
HAIR_COLOUR_OVERRIDE = NO
// (Spatial Analysis) Visualization
// 0 = off
// 1 = both teams, with goalies
// 2 = both teams, without goalies
// 3 = home team only
// 4 = away team only
// 5 = fancy
SPATIAL_ANALYSIS_DISPLAY = 0
// 0=load table
// 1=build and use
// 2=build, use and save table. /
* WARNING, DO NOT USE THIS OPTION ON NGC */
REBUILD_BALL_TABLES = 0
CAMERA_NAME_DISPLAY = 0
// These things are for DEMO buids
DISABLE_POPUPS = 0
DISABLE_PAUSE_MENU = 0
//----------------
// Specifies the startup mode of saved inputs (see AICMD.h).
//----------------
// 0 == PASSTHROUGH mode
// 1 == RECORD mode
// 2 == PLAYBACK mode
//----------------
AICMD_MODE = 0
AICMD_FILE = ps2_default.nsi
USE_DTS = 0
// Everything after here applies directly to front-end options.
// Comment out each option to get default front-end option.
// Note that these are currently only applied if FE is skipped.
[OPTIONS]
//-------------
// time of day
//-------------
// 0 = day, 1 = night, 2 = random
TIME = 0
//---------------
// weather types
//---------------
// 0 = clear, 1 = rain, 2 = random
WEATHER = 0
//
//-------------------
// Difficulty Level
//-------------------
//
// Amateur (Wimp!) 0
// Professional 1
// World Class 2
//
//
//DIFFICULTY = 0
//-------------------
// Half Minutes
//-------------------
//
//
HALF_MINUTES = 4
// More good stuff.
BOOKINGS=1
INJURIES=1
OFFSIDES=1
//CAMERA=0
// Note: STADIUM refers to front-end numbering, not art numbering.
// Use STADIUM_MODEL above to select by art number.
//STADIUM=1
TIME_DISPLAY = 1
SCORE_DISPLAY = 1
// Leave this here -- it puts ini parsing back to global scope,
// in case settings are appended (e.g. by Bob tools).
[]