I have builds of an un-released Dreamcast game I found on a Katana that I've never been able to make work... I assume someone here can help make bootable images of these? (Microsoft Flight Combat Simulator, there's a thread deep in the Dreamcast section on AG about it... Just want to get it shared, and playable if possible, to find out exactly what it is...)
Who wants to help see if this is playable?
From the AG thread:
The main partition had about 1.6gb of stuff on it, all related to Microsoft's Flight Combat Simulator (was that ever released for DC? Either officially or unofficially...). It seems to be a bunch of small 'test' and 'sample' builds, but there's one 500+mb folder and one 800+mb folder, so it might have something playable on it... (Drive makes odd noises occasionally, that made me nervous, so my first priority was getting everything off. Copied off all visible files, and then a complete clone of the drive. Most of the drive was used by existing files, but I'll still do data recovery on the unused portion, just in case...)
And the system appears to have originally come from KCEA's Honolulu studio...
Who wants to help see if this is playable?
From the AG thread:
The main partition had about 1.6gb of stuff on it, all related to Microsoft's Flight Combat Simulator (was that ever released for DC? Either officially or unofficially...). It seems to be a bunch of small 'test' and 'sample' builds, but there's one 500+mb folder and one 800+mb folder, so it might have something playable on it... (Drive makes odd noises occasionally, that made me nervous, so my first priority was getting everything off. Copied off all visible files, and then a complete clone of the drive. Most of the drive was used by existing files, but I'll still do data recovery on the unused portion, just in case...)
And the system appears to have originally come from KCEA's Honolulu studio...
Microsoft Combat Flight Simulator (for Dreamcast)
Original: Microsoft Combat Flight Simulator (for PC)
This version is not straightly ported. 100% of the code were re-writen, 85% of the data is created newly.
Director / lead programmer:
Hiroyuki Chiwata