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Saturn Project Z-Treme

Anthony817

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Damn that looks amazing with dynamic lighting! Still hard to believe this is homebrew on the Saturn.
 
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dark

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Very impressive for the hardware!
 
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XL2

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Here is a gameplay video I made of the whole SAGE 2019 demo. I also recently added lens flares and gibs (I didn't have time to do it in time for SAGE, so better late than never).


Also here are the lens flares/halos in the game :
 

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Anthony817

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Wow! Does this support loading of Quake levels or did you have to do a lot to export the .bsp? That Quake level looks quite stunning with this lighting engine.

Also, is this fully open sourced so people can port this to other systems? I would quite like to see this on Dreamcast with texture filtering, AA and 480p. Would be interesting to see how far the framerate could go. Because if this supports Quake maps and models, this would be a seriously nice engine to make games for. If it supports Quake maps, could it theoretically also support HL1 maps and models?
 

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Wow! Does this support loading of Quake levels or did you have to do a lot to export the .bsp? That Quake level looks quite stunning with this lighting engine.

Also, is this fully open sourced so people can port this to other systems? I would quite like to see this on Dreamcast with texture filtering, AA and 480p. Would be interesting to see how far the framerate could go. Because if this supports Quake maps and models, this would be a seriously nice engine to make games for. If it supports Quake maps, could it theoretically also support HL1 maps and models?
It doesn't support Quake maps, I converted these maps from Saturn Quake to Noesis, then to an .obj format that I modified in Blender, then I compiled these with my own bsp compiler. It doesn't load/use anything from other formats. As for the open source part, I don't plan to share it in the near future, but one day I will just like I did with Sonic Z-Treme once I gave up on it.
 

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Ah ok! Still impressive seeing it running the Quake map! I guess we really didn't get to see the Saturn's 3D pushed to the limits like with PSX, so you being able to do some nice effects like that and still getting playable framerates is really great to see. Sure PSX quality stuff wasn't always possible, but I felt there was still room to show off unique ways to push 3D on the system.
 

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Ah ok! Still impressive seeing it running the Quake map! I guess we really didn't get to see the Saturn's 3D pushed to the limits like with PSX, so you being able to do some nice effects like that and still getting playable framerates is really great to see. Sure PSX quality stuff wasn't always possible, but I felt there was still room to show off unique ways to push 3D on the system.
In fact since that video I added realtime lighting support for the entities (3d models, like enemies and gibs). The Saturn can do more, it's just a matter of finding the time to do everything I want to do, but I'm slowly getting there.
 
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