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- Jun 2, 2019
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- 416
I thought this a worthy bit of news to share. For years and years emulation of more complex systems such as those that are 3D based has been very difficult to achieve. Only recently has a long lost proof of concept N64 emulator been released to the public. It was never very far along in development and emulation is not the best. Now with the advent of this new dynamic recompiler written by a user who goes by the name of Crystal over at the PSX-Place forums, we now seem to have something that has always been much needed for the system to stand a chance of emulating especially more complex machines. This should hopefully make things like N64, 3DO and Saturn emulation way more feasible hopefully. I still hope we can get a PSX emulator with proper hardware acceleration but who knows.
From Crystal's own words...
You can follow progress of this over at the PSX-Place thread below and at the official Github page.
Source: https://www.psx-place.com/threads/mapi-dynarec-lib.33875/
Github: https://github.com/crystalct/ps3mapidynarec
From Crystal's own words...
I wrote a little and simply library to write dynarec code using PS3 MAPI capability.
This library is just a little include file.
The methodology used is to create a memory buffer inside the process (its size decided by the developer)
and use ps3mapi_set_process_mem to insert the bytecode into it.
You can follow progress of this over at the PSX-Place thread below and at the official Github page.
Source: https://www.psx-place.com/threads/mapi-dynarec-lib.33875/
Github: https://github.com/crystalct/ps3mapidynarec