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N64 Randnet Keyboard API / Library for homebrews

Impendo64

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Jul 23, 2019
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Willing to start developing some homebrew for the N64 that use the Randnet Keyboard, I figured out that the Official N64 OS standard functions doesn't manage the Keyboard controller (at least on the OS/PC - v2.0L) .

The only game that officially handles it is the Randnet Disk on the 64DD but I don't think that a decompiled code of that game exists.

So I was wondering if someone already managed to make a custom API that handles the Randnet Keyboard on homebrews :) .

I've seen that recently Zoinkity managed to make it work with a patch :
 
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stuntpenguin

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So I think your aim is to use the keyboard with other games / utilities?

Years back, I programmed PIC micro-controller to convert gamecube controller protocol to n64. I completely ripped it off of someone else's work. Not that I was trying to steal credit, but wanted to understand what was happening. Clearly it wasn't great because it doesn't work on certain games. re-realized that tonight while trying to play some games bit a better thumbstick.

So the idea is this:
  • Use a Linux device with 3.3V GPIOs
  • Emulate controller protocol, including memory and rumble
  • Use a GPIO line of a beaglebone or similar to be processed with any c program
  • handle other shit
 

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