I'm not usually one to speak ill of anybody, but I had to skip through that video with the sound muted because of that guy's sheer ignorance to certain subjects. First of all, despite his comments, the Sonic World portion of Sonic Jam did end up becoming a standalone game, since this was technically an early prototype for Sonic Adventure - a fact that's clearly lost on some out there. Also, the negative remarks about Sonic Jam's relatively minor audio and slowdown issues made a mountain out of a molehill. As the first part of the "Project Sonic" campaign to reintroduce Sega's mascot to primarily a Japanese audience (where he was never originally that successful) ahead of Sonic Adventure's arrival, which also included Sonic R, I always got the impression that Sonic Team put a huge amount of effort into Sonic Jam, so to hear someone dismissing this as a bad port screams of entitlement from someone who doesn't appreciate the technical reasons behind what amount to very small problems, such as brief pauses whenever new music files need to be accessed.
Furthermore, it's just laughable that he marvels at the quality of those high resolution images in the Sonic World gallery, when in reality such a visual standard was quite common on the Saturn. On a related note, who hasn't experienced a nightmare or two with switching resolutions between different scenes if trying to run a Saturn via modern day capture equipment? Adding insult to injury, he seems completely oblivious to Daytona USA Championship Circuit Edition not being the same as AM2's initial conversion, perhaps best evidenced by his preference for the vocal soundtrack over its remixed counterpart. If the poor person responsible ever reads this message, I can only apologise in advance! My words are intended as educational and constructive criticism rather than just knocking someone for the sake of it. Now, back to my usual positive self!
P.S. I'm curious to see if the Croc glitch can somehow be addressed, as that's nothing new to anyone who's ever tried playing this game on real hardware. Beyond this, was there anything else over the course of that stream you could describe as significant?