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Dreamcast Sega Dreamcast Info release thread

Sega Dreamcast Info

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20 years ago Headhunter was released on Playstation 2 in Europe. To celebrate this anniversary, I propose you the release of a ps2 prototype with debug menu (Nov 18, 2001).

No need to modify or hack the game to take advantage of the debug menu, it is now automatically active.

We need to find the American Dreamcast version (according to rumors, it would exist)!

 

Sega Dreamcast Info

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It's the right day to release a prototype of Crazy Taxi Dreamcast

This prototype could be 6 days older than the final European version since the IP.BIN and the executable are different To download here, at the bottom

 
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Sega Dreamcast Info

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Release of the source code of the Dreamcast development library "Kamui".

I've had these source codes for 5 years. It's finally time to share them with you. I'm still hesitant to do it.

To download, here, at the end of the page

 

Sega Dreamcast Info

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This archive contains documentation for the Katana Dreamcast SDK (SET 2/SET 4). Folders also contain technical demo builds (to be used with the Kamui Wrapper from Scud Race).

I still have an unseen SDK for next week or next month :)

After that, I'll have all the development stuff released (SDK, Documentation, Source Code etc.)

I had also released the source code of the Shinobi development library and an archive of tech demo source code (to be confirmed). Everything is in the same place.

Download link here, at the bottom :

 

Sega Dreamcast Info

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Release of a prototype of Cannon Spike on Dreamcast (May 15, 2000), about 1 month and a half before the final version.

There are some small differences but nothing relevant.

We should check the fighting mechanics and go further in the game.

To download in "connections direct prototype download :

 
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Sega Dreamcast Info

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Re-release and redump (BBA) of Stunt GP (Oct 02, 2000 Dreamcast Prototype).

-Testimony of a Team 17 employee.
-Explanation of the biggest Debug Menu I've seen (26 different menus and 16 development options).
-Overview of unused or deleted content.

 
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Sega Dreamcast Info

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Release of a GDI/CDI, a homemade cover and source codes for the original unofficial port of Doom (WinDom with Windows CE) for the Dreamcast.

It was a technical proof of concept, it was not planned to be released.

This game was made in 2000 with a dev kit Katana.

Loading is long, you have to be patient. You can work on it to optimize it.

Doom has been ported many times to Dramcast but this is the first time that a build has been made on the Dreamcast SDK tools.

https://en.sega-dreamcast-info-game...nal-port-of-doom-windows-ce-dreamcast-gdi-cdi


doom ultimate FRONT.jpg
 
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