- Jul 9, 2019
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- Godofhardcore
- AG Join Date
- Mar 31, 2007
With many gamers already waiting for the Saturn, which journalists had been hyping up as Sega's true next generation platform, my opinion is that 32X would have been DOA in any scenario where Saturn remained on the horizon. I'm not suggesting that Sega should have abandoned its plans beyond the 32X entirely, but consumers quickly saw through its status as a mere stop-gap, with even developers forced to choose between supporting an add-on that was doomed to a brief shelf life or concentrating on Saturn projects. In the end, 32X died with a pitiful software library to its name, while the Saturn was always playing catch-up with the PlayStation in this respect, when perhaps the ideal outcome would have been for Sega to...
Ah, forget it! When you have the Saturn rushed to launch in as crucial a market as America, catching all but a few in-house programming teams who knew of this plan off-guard, any talk of a potential best case situation goes out of the window. Even then, Sega's own first party efforts clearly had to be compromised. Can you picture what might have been if the Saturn hadn't arrived until around the same time as the Nintendo 64? Sega could have continued slowly introducing its players to polygonal 3D environments, abandoning the Saturn as we know it today for an infinitely more powerful solution that could have equalled or even surpassed the Model 2 board, blowing PlayStation out of the water and laying waste to Sony's dreams of becoming a contender altogether.
The Real Life Career Series was little more than a well intentioned idea by someone at SEGA Europe i can't find the information that relates to this right now but it was never actually considered by Japan. I assume as while Emergency Call Ambulance and Jambo! Safari are fun arcade games they much like Wild Riders are very limited in scope. Brave Firefighters was technically to ambitious to try to release a port on the Dreamcast due to being one if probably only game to use that hardware the fire effects are still great.
to ParallaxLayers777:
Mr. Phil Burk (a very nice person and former 3DO Sound engineer) talked about it:
"...Third was a fab disaster. SEGA was very interested in buying our M2 chip for their next console. But when we got the first prototype chips back from the fab, they were missing a layer of metal. Some engineer at the fab left a line out of a script. This killed all the on-chip RAMs including the graphics texture RAM and the DSP RAM. So, the demos we showed to SEGA did not have any textures and ran very slow. The next chip worked fine but it was too late..."
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