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Titan IDE 0.7.5 – Images in native Dreamcast format!

NeoSnk

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Here is the new version of our game engine for the Dreamcast, PC and Nintendo Wii. In this new version, we implemented a library written by Ian Micheal, so that it is possible to load images in the native Dreamcast format (PVR). This will bring huge memory savings, as well as more performance.

Link for the new version: https://titangamestudios.com/2020/10/16/titan-ide-0-7-5-images-in-native-dreamcast-format/

A huge thanks to Ian Micheal, besides of helping me with this, he is a huge inspiration to keep our projects alive.

Here is a game that has been in development by Joseph Aaron O'neil using the engine.

 
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Anthony817

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I really wished we would see people making more homebrew games with this awesome game engine.
 

NeoSnk

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I really wished we would see people making more homebrew games with this awesome game engine.

It has been used mainly for university works. I always receive some messages asking for some tips haha.

35192853_1217898188347001_3431374360617680896_o.jpg

Also there is a guy from Atlanta who is creating a game using it. I hope he finishes it.
 

Anthony817

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Wow great to heart that! I got too many projects under my belt right now or I would try. I am not a coder so this would be ideal for me. I am only a Battlefield 2 modder and working on my 3rd mod for the game now, which is historical total conversion and takes ages for total conversion mods. Let alone ours which has over 80 maps currently and over 200 vehicles and weapons. Planned another mod after this one doing now, then wanted to make Half-Life mods on DC eventually.

Not sure if interested or not, but here is a link with video gameplay of it. https://www.moddb.com/mods/battlefield-1944/news/first-video-gameplay-footage
 

NeoSnk

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Wow great to heart that! I got too many projects under my belt right now or I would try. I am not a coder so this would be ideal for me. I am only a Battlefield 2 modder and working on my 3rd mod for the game now, which is historical total conversion and takes ages for total conversion mods. Let alone ours which has over 80 maps currently and over 200 vehicles and weapons. Planned another mod after this one doing now, then wanted to make Half-Life mods on DC eventually.

Not sure if interested or not, but here is a link with video gameplay of it. https://www.moddb.com/mods/battlefield-1944/news/first-video-gameplay-footage
Awesome! I'll take a look on your project.
 

NeoSnk

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Today I've released another version of the engine with a lot of improvements on the ShumUp Templates.


Also here is a game that has been in development by Joseph Aaron O'neil using the engine.

 
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