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UDK ULTIMATE PS3 UPDATE V2 - Create, Play and Share on ANY PS3!

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Deleted member 12

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Hey great stuff! I would like to report maybe a bug.
I tried Gears of Kombat on my X360 Dev kit and it worked great up until a match started.
Maybe I did it wrong but once I was able to move around, the LEFT thumbstickon my controller moves my character, and the RIGHT thumbstick moves the camera, but when i move the right thumbstick around it just goes into what i think is free camera mode?
basically the second the round starts i can control the camera and player independently but at the same time, so instantly the player is out of camera view and my camera is looking up in space.
just thought you should know, I tried it 2 times and both time the camera doesnt stick with the player just does its own thing.?
either way i hope to see more come out of this, Its pretty Cool :D
 

udkultimate

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Hello my friend. Thanks for the report. I think I know what happpened. I even have wrote about this on the readme:

"Don't press any key on cutscene except the skip cutscene button otherwise it will break the cutscene and the gameplay aswell."

Did you try to start the game without pressing any button, let the cutscene play entirely untill the match start?

This bug should not happen. I have a standard Xbox360 RGH, and I used XEXMenu to play the game. I don't know maybe the Unreal Engine 3 Source Code for Xbox360 changes the game to debug mode once it detects the game is running on a Devkit. As I said I don't know because I don't have a Devkit. Isn't there a way to start your devkit as a retail console, just like PS3?

Anyway, thanks for the positive comments my friend.
 

udkultimate

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This is how the camera should look:

ScreenShot00006.png
 
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udkultimate

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Hello my friends! Recently EPIC Games contacted me kindly asking the removal of all download links of UDK Ultimate Engine (my modified version of UDK Engine), because this violates their EULA, as no one has the right to distribute a build of UDK Engine, only the games created with UDK can be shared, sold, and so on. You can't even include the UDK Editor for people mod your game, only a Full Unreal Engine 3 Licence gives you this right.

However, EPIC games recognized my love for UDK, my passion and dedication on all these years working with this engine, and they were so nice with me, that they officially gave authorization for keep using my own modified version of UDK Engine to develop and publish my games, even for consoles PS3 and Xbox360, by abiding to the normal UDK Engine license terms!

So showing off gratittude to the folks at EPIC Games and respect, first of all, I removed ALL the UDKUltimate Engine files and download links, so, unfortunatelly, no one except me will be able to use it anymore. Anyway, I will be always active in the PS3 Scene, I will keep developing free homebrew games, and also commercial games for PC, PS3 and Xbox360, using my modified version of UDK Engine.

Thank you guys for all this support!

P.S: I updated my website https://sites.google.com/view/udkultimate/ to promote my work on game development. By the way, I placed even a photo of me, so you can know who am I. BEWARE! IF YOU SUFFER FROM HEART SICKNESS, DO NOT LOOK AT THAT PHOTO, BECAUSE I AM UGLY AS HELL :D :D :D
 

Anthony817

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Damn this is such a shame! I mean you have to respect Epic's decision but dammit. What harm was it doing distributing a modded version of a free tool that they themselves released?! I don't get it! More bad PR for them. I am still pissed about the whole Shenmue 3 fiasco not coming to Steam for a full year.

The silver lining here is that they have allowed you to still release your mods you made with your tool.
 

udkultimate

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Yes bro, but these things happen, you know, EPIC needs to protect its trademark, however, they are aware that my modification contains files that were never meant to be available to the public.

Anyway I am happy to continue developing my own games!

Cheers!
 
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udkultimate

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Hey guys!!! As I had commented earlier, I will be posting here on YouTube some game prototypes I have created, various game ideas, which I am still deciding which of these prototypes to turn into a complete game.

This first prototype here was an idea I had some time ago when I was playing Turok 2 on the Nintendo 64 emulator, in my opinion one of the best games ever developed. I was playing and I wondered, why not do a Brazilian Turok in the Amazon Rainforest? It would be top, very cool no?

So I sat down and started researching ideas, 3D map references, and started assembling here, there, until this cool prototype came out here. This prototype took about 3 months of work to finish.

The idea of this game's script would look something like this:

A criminal organization is illegally exploiting the Amazon rainforest, illegally trafficking timber, medicinal herbs, spoiling the Amazon rainforest, and kidnapping wild animals to conduct genetic experiments by turning innocent animals into mutant monsters to be sold on the black market as weapons of war.

The protagonist of the game (still unnamed) is an Indian, the last descendant of an Amazon Rainforest Warrior Tribe, who decides on his own to protect the forest, the animals, fighting against this criminal organization.

As you can see, the game is still just a prototype, a way for me to put into a game the ideas I had regarding this project. I will not provide download link, because it does not have a gameplay ready, there are many bugs yet, and I have not optimized this prototype for consoles.

Leave your opinions, if you liked this game idea, if it's worth turning it into a full game, and so on.

Cheers!!!

NOTE: In this prototype I am using some placeholder 3D models , so if I decide to turn this test into a complete game, these 3D models will be replaced for copyrights reasons.
 

Dans34

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I think you should develop that into a full game , don't see many homebrew games
 

udkultimate

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Hey guys!

This video here I recorded quickly, right from my cell phone, without editing anything (inside my "garage studio"), just to show you guys a new feature that I implemented for my Game about Middle East War (which will be a full game), I'm sure that people will love this game. Anyone who likes Metal Gear, Call of Duty Modern Warfare and Insurgency Sandstorm will enjoy my new game, and next week I will provide a free demo for everyone try on PC, PS3 and Xbox360. I will open a new thread here very soon.

This feature is Force Feedback, more popularly known as Control Vibration. Unreal Engine 3 has this feature already programmed by default, but is not enabled on consoles, and also only for some events (such as vehicle explosion). But I took the ForceFeedback code and implemented it into the weapon code I created for my game, edited a little bit here and there, and it worked!!!! Although you can not see too much the vibration on this video, but you can hear clearly, especially at the end of the video. And for each weapon I defined a different level of vibration, heavier weapons the level of vibration is higher, while lighter weapons like pistols, the level of vibration is lower.

A shooting game is much more fun with this feature, when you shoot, you feel the control vibrating, heavy, similar to being shooting with a real weapon, it is very cool guys! I've only tested it on PS3 for now, but I'll keep testing on Xbox360, as well testing a generic PC gamepad (I have the Nyko Ariflow), which by the way I'll be adding universal support to use any Gamepad in my game, through the Xbox360 control emulator (Xipunt is included in my game), so anyone who wants will be able to play my game with a controller instead of keyboard and mouse.

Leave a like on this video and don't forget to subscribe to my other channel I created for my new game, to continue following the development of that game:


Cheers!
 

Traace

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somebody, please re-up udk base & update :)
my raid mirrors are hungry for data.
 
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Americandad

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Is it possible to use this UDK with the Gears of War 3 release for PS3 to make it more stable?
 

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