I was wondering why some games like the tomb raiders on the psp have no depth buffer, was this some kind of hardware constraint like the n64, or is this just stupidity on the developers side? feel free to let me know why.
but the ps2 does have a zbuffer... Strange.. Come to think of it, does the psp even have hardware support for skinning or weighting?I was wondering why some games like the tomb raiders on the psp have no depth buffer, was this some kind of hardware constraint like the n64, or is this just stupidity on the developers side? feel free to let me know why.
Didn't Tomb Raider come out for Saturn first? Did the Saturn have a depth buffer?
I see you've met¹ professional programmers...Most likely because they were ported from systems that had no Z-buffer and hence the code already had some other method to control polygon visibility - if it worked and provided adequate performance there would be no reason to change it.
I see you've met¹ professional programmers...
¹ Or are, but I was under the impression that you were more of an electrical engineer.