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Dreamcast Widescreen hacks

Zorlon

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is it possible to have widescreen + 60fps battles in Grandia 2 US as a codebreaker code?

I did try codes for Grandia 2 US mostly because PAL version has issues in VGA lagging if I remember

codes unfortionatly is not a way to go as I quickly ran out of the limited space for codes (Codebreaker will start to delete codes once you hit over the limit)

EDIT

The problem comes up in battle it's the voices that get cut off, I don't know if this will work but thinking maybe mix files from US and UK versions (BTL folder from US copy in the UK copy) another minor annoyence was some magic FMV only shows one half mostly ground based (not sure if that happens in both, it's been a little while since my Dreamcast was booted)
 
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fafadou

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Thanks you :)
I'll try it to understand with dead or alive 2 as the example.

For grandia 2, in the french translation project, we had Sync the voices for Fmv.
We noticed nothing else wrong in PAL version...
In 16/9 hex patch there is one glitch left, it's in pause menu, the item zoom are not good.
 

Pitito

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Nightmare Creatures 2 PAL hex code

Code:
Find
52 97 C0 95 0F 01 20 42 99 80 F3 99 74 68 10 CD CC 8C 3F C3 9A 46 3A 5C 80 4E 43 32 5F 57 43 45
Replace
52 97 C0 95 0F 01 20 42 99 80 F3 99 74 68 10 40 3F B0 3F A3 9A 46 3A 5C 80 4E 43 32 5F 57 43 45
 

demilich

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Here are some of the last codes that I requested from @megavolt85 . I think these were missed here.
I forget who posted this archive back when Assembler was still working, adding it here in case anyone else wants to look.


GameShark/Codebreaker/Xploder codes

Spawn - In the Demon's Hand v1.003 (2000)(Capcom)(NTSC)(JP)
Code:

0F017C38
0000999A
0F017C3A
00003A99
0F017F00
0000999A
0F017F02
00003A99

Spawn - In the Demon's Hand v1.000 (2000)(Capcom)(NTSC)(US)
Code:

0F017C58
0000999A
0F017C5A
00003A99
0F017F20
0000999A
0F017F22
00003A99

Spawn - In the Demon's Hand v1.000 (2000)(EIDOS)(PAL)
Code:

0F017C78
0000999A
0F017C7A
00003A99
0F017F40
0000999A
0F017F42
00003A99
 

Virtua Hunter

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do you know if people from the original widescreen thread on assembler games (like Esppiral, S4pph4rad and the others) are still around?
 

fafadou

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There is only @megavolt85 and @Espirral has sent a message on dreamcast-talk recently but he's probably don't make widescreen hacks anymore.
@megavolt85 is working on the adapter of mapple.

But put your ask here, we may help you.
 

demilich

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Adding a fix for a widescreen code I posted back in Assemblergames and adding a few others in case other forums don't have them.

Anybody know how to find an Enable codes? For some reason I can't play Dynamite Deka 2 NTSC J on my NTSC U console.
My current method is using a Codebreaker disc + original discs. This game is the only one that will not boot using this method.
I was wondering if Codebreaker needs an enable code for this game or if the booting depended on the video signal: composite, s-video, or VGA. I've tried them all with no luck.

Dynamite Deka 2 NTSC J
024FA848 43700000

Outtrigger NTSC U
0283E284 43700000

Capcom vs SNK NTSC U
(main menu mis-aligned)
023DCC60 43700000
021F2C1C 43F00000
023DCC90 43D20000
 

fafadou

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Thanks for adds, I'm sorry I didn't have time since a while I don't have a look again how to convert a codebreaker code to hex code like it's explain in DC emulation forum.
 

Axel85

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Hi , is it possible for someone to create a widescreen code for virtua striker ?
 

n33k33

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Hi everyone. Would anyone know of a code for Lodoss (NTSC) ? Playing on Flycast. :)
 

n33k33

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My issue was that I had a 30+ hours ongoing game on the USA NTSC version, and had just found out about a widescreen hack on the PAL version. I just tried loading my save on the PAL version, and it works !

Unfortunately, the PAL widescreen hacks has some item mis-alignments:



ps: I'm also looking for a Worms Armageddon widescreen code ^^
 
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fafadou

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You could play with widescreen patch in order to correct it.
 
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