XL2 said:Follow up to my video of 2 weeks ago. It's a real hardware test using my USB dev cart to transfer data (which is why you can still hear the cd music while it loads) and a USB capture card (which causes interlacing for some stupid reasons I can't understand). I am testing bullets here and overall collision detection. It's not 100% perfect and I am not sure if I will be keeping the current version of the engine (BSP based). The BSP based engine is causing me a TON of frustrations/problems (like the BSP ray tracing failing like you shoot at an invisible wall), so I am starting to look at already available map editors (Tomb Raider maybe) and fully change the engine...again. Something like the Tomb Raider format sounds nice on paper (so did BSP...), with heightmaps, rooms and portals. It's VERY frustrating : I felt close to start working on gameplay and 3d models! BSP is nice since it's easy to find your current position using it, have portals autogenerated (and then just use a PVS to cull out geometry) you can do raytracing and many useful things. But it requires many divisions and other things the Saturn isn't that good with, so it's not optimal. It seems that the divisions cause rounding errors too and make the BSP fail. Anyway, with portals I can cull out even more polygons, so it's not all bad. Unless someone can give me a hand with BSP based collision (and again it's not optimal, a portal based engine would be better), I'll just change the technique...some 4-5 months down the drain...again! Oh, and before you ask : No, Vasectomy Software is not a real thing