OG is raising money to form a non profit community interest company enabling us to preserve more history than ever before!
Unfortunately, like most things in life this is going to cost money and we're asking for some help from the community. All users will be given donator status, along with early updates and depending on how much you help us with we'll try to chuck in some free merch!
This will cost us roughly $850 for two years including business address/phone number etc which is needed to register a business bank account within the UK.
You can help us by making a custom pledge, or by making a general pledge as it all helps us greatly. We're happy for a one time donators via Ko-Fi, Patreon asks monthly so please be aware. To prevent charge backs we're unable to accept Paypal at this time. Although once live this will be sorted too!
Please keep in mind that this is not a new review. This is an old review from the original OG that I'm posting because I want to keep a weekly schedule. If nothing else, it's an archive and a filler review, hence the lack of many screenshots.
I've been one to try different games. I'd never played 1 on 1 fighting games when I first got Soulcalibur II & III, and I enjoyed them. When it came time to give Tekken a try, I saw Tekken 5 for cheap. I knew reviews were good, and the price was right, so I picked it up. I thought that finally playing Tekken 5 would be a fun experience, since I'd seen it in action and it looked cool. I also noticed that it had 4 extra arcade games, and so I picked up Tekken 5 to kill five birds with one stone (joke intended). I got it home, and tried it with a friend and thought "This isn't very much fun..." after playing a few rounds and so I took it out and played another game. I come back to it a while later, thinking that I'd have more fun, and so I found...
A prototype Mega Drive/32x combo. A way for Sega to sell 32xes to people that wouldn't be able to buy a Saturn. Pretty brilliant, honestly. Never came to fruition for many reasons, one of them being tons upon tons of miscommunication. It was promising, as that kind of upgrade to the Genesis could do it some good. Unfortunately, the 32x had a bunch of mediocre ports, a few good games for one reason or another but usually not both, and a game library that is small enough that it could all fit in a potato sack.
Hold on, why am I talking about this? I don't usually talk about hardware.
Well, Japan decided to do as it usually does and turned the Sega Neptune into an anime girl.
This here is Neptune. She will be your main character for this game.
All jokes aside, Hyperdimension Neptunia was originally a PS3 game from 2010. It was loved inside of Japan. It then gained a...
People may have noticed I've been away the past week or so. Here's a small update to those reasons and some general progress updates.
To start, I've been sick the past few weeks and stuck on some shit kicking meds. I was told to get some rest by the doctor who decided not to put me down.
The first part of this update has alot of speculation as we still don't know the full story. What we do know is this all happened around the same time and appears to be connected, and for these reasons I won't be naming those involved for protection and if you wish to read it'll be included in a spoiler. This part doesn't affect the site directly but has lead to me having to take time away.
Yep it's one of those
Late last year I was contacted by a group of users wishing me to middle man a transaction, this is nothing new as I've helped a few users with this. The only...
Quake is something I managed to get attached to. The sort of game where once you start playing, by the time you stop, you look at the clock and each time it is many, many hours later. For some people though, that is Doom. I've played my fair share of Doom, granted. But there was something that got me interested in Quake instead. Whatever reason it was, once I got the CD, I tried it out on DOSBox. There was only one problem with that, and that was running it on DOSBox. That is something I will get to later, though.
Quake is a FPS from id Software back when they were their own company and so was Bethesda. Time has marched on, and now the Bethesda that made The Terminator on the Genesis, Home Alone on the NES, as well as other games that are infamously bad. Then they made TES and that magically cleaned up their track record. Quake was impressive at the time. Massively, MASSIVELY impressive, and is a possible reason why Cyrix...
Merry Christmas everyone! We have something very special to share with you. A prototype of the unreleased adaptation of Akira for the Sega Mega Drive! This is the first of whats to come later this week, so stay tuned for more fun tomorrow. ENJOY!
As you may well be aware by now - unless you live under a rock - the year 2020 is upon us. With the new decade will come many changes, features and goodies to OG as a whole! In this post, I wanted to outline some of the things we have been working on behind the scenes, potential changes and new features coming to OG in 2020.
To the surprise of me and some of the other staff members, one of the most requested additions to the site is OG branded merchandise. I have been hard at work on designing a plethora of goodies ranging from shirts, coffee mugs, lanyards, mouse mats and more! We are currently investigating methods to integrate merchandise to certain tiers of our Patreon page, but will also be selling merchandise individually to users who want to get something as a one-off purchase. I want to make it clear that users that do decide to purchase merch from our store will not recieve any special privileges over other users to keep things fair...
Roller Deck is a game involving matching cards together.
Match the cards - Reach the goal!
The rules to this puzzle game are simple:
Put your card over another to add, subtract, multiply or divide it with the underlying card!
Your goal is to unlock each locked card using a matching Key Card.
Each level is procedural generated (even in this early state each level is 100% possible).
in this early build quite a few things are disabled for example help, leader-boards,
options, even the level progression code had to be very much simplified due to time the
strict time constraints and it being a one girl team they wasn't finished to a usable state do they where disabled.
these features will be added and improved in future builds.
Made by me (just one persion) in just under 5-6 days for Game Off...
A few months ago before I got super tied up.. I asked how people would feel about small donations to make sure AG 2.0 didn't happen here. Most of the comments were positive and I setup a patreon but never launched it, Till now!
Currently it's setup to cover purely site expenses and won't be used for anything personal. In the future we'd like to expand into covering group buys, etc. I've left two tiers, one for those who prefer the forums and one for people who prefer both forum and discord.
The part I personally dislike here is Patreon does this as a monthly donation, You're welcome to cancel after a month and remain a donator still, with the same perks as someone who donates monthly. (It's not mandatory to help/donate! and the site will stay the same and ad free.) I'll look into options for monthly donators such as early access/discounted merch we have planned next year.
I've listed all our site expenses rounded up and converted to USD which isn't much, but it least covers...
I realize that manga is a change of pace. This is a game preservation site. A review of a chapter of graphic novels seems weird.
In all honesty, I wanted to do this because the story in these was such a vast departure from the games, and if you try to ask if it's the same as the anime, no. The anime was meant for more general TV audiences and the manga was geared towards older, more "hardcore" Pokémon fans.
I say that because of some of the subjects in the manga. The overall tone of the manga is very mature and serious one. I say that not because they use "naughty words" or hand gestures that mean the same, but because they are quite violent. The VIZ translations are a bit more toned-down, but the Singaporean English translations and original Japanese versions don't shy away from anything at all.
Without further ado, I will do my plot synopsis and give my opinion on it. Spoilers, duh.
TCRF (@CuttingRoomWiki) and Hidden Palace present...another brand new Sonic 2 prototype for MD! This one comes between Simon Wai and 9/14 build, but still retains a lot of things from Simon Wai (like HPZ, Wood, etc)! Be sure to check it out!
Don't miss the grand finale 11/16 (2PM Pacific time (10PM GMT), or 5PM EST)!
TCRF (@CuttingRoomWiki) & Hidden Palace present, a brand new Sonic 2 prototype for MD! This one comes between Simon Wai and CENSOR and has many differences. Special stage changes, late zone changes, and more. Be sure to check it out!
Stay tuned for the next release tomorrow (11/10)! Be sure to check out the stream at 2PM Pacific time (10PM GMT), or 5PM EST tomorrow!
"Why the radio silence?" You might ask. "Where've you been and why haven't you posted a review in the last month?" You might also ask.
The short of it is I didn't know what I felt like reviewing. I haven't been on the big reviewing kick like I had earlier in the year. I had actually thought about another Evangelion game, but there wasn't a good enough translation. Neither online line-by-line text document, no patch, no nothing. Not saying which, as I may get to it at another time. I'll keep it a surprise.
Then I thought about Arkanoid. Returns was a good one, but I also thought of Doh It Again, the SNES game, as I had found a highly rare PC port of the game and then I just didn't really feel like that, either. Mostly just complaining about gold bricks, which is probably what the review will end up being like if I end up doing it. They went way too far with those gold bricks.
Together with the fine folks of TCRF, we would like to announce Sonic Month 2019!
We were able to obtain several new prototypes for Sega Mega Drive, Sega CD and Game Gear/Master System Sonic titles. These come from multiple sources, but we decided to have some fun and released them all in one month.
They are going to fill some gaps in our collection of Sonic prototypes, as well as answer some very long-standing questions. And who knows, maybe ask more questions of their own
Just to warn people in case they still have some important stuff on AG, e.g. in pms, that are not backed up.
I've reset my phone recently and forget to turn off Two-Factor authentication on the services I use when doing so.
No big deal, I just needed to hunt down the backup codes for most services (e.g. google) that I've backed up somewhere.
EXCEPT for AssemblerGames. Our favorite closed-four-months-ago-but-still-running website seems to have a bug (suprise!) with backup codes not working and as such I can't log in using any method; I'm locked out.
If you wanted to contact me via PM there, try here instead. Thankfully I have backed up my PMs when the website shutdown was first announced.
We have a new dump of an unreleased game called Mr. Tuff for the SNES. This was released eons a go by some scene group (probably ANTHROX), but the ROM was hacked. We found an original copy on some loose EPROMs that we've dumped and made available for you all. This is actually a pretty fun game, so enjoy!
Also, HPZ has a Discord now if you want to pop in and see what's up from time to time.
Enjoy! This is going to be a very interesting year.
We've spotted a few people requesting rom/downloads's for retail systems, we'd just like to remind without telling anybody off that we do not support/allow retail data to be posted. If you own retail stuff and wish to sell your original copy this is fine clearly, but not copies.
We have to respect companies and their rights, more so with our goals to become a registered preservation group.
I'm not mentioning any names as stated, just a kind a kind reminder for those who don't understand.
If you have futher questions please PM a staff member, or tag one of us on our Discord.
Anyone reading this remember Core Design?
You do, huh? Do you remember them for anything other than Tomb Raider? Yes?
Well it's good to know I'm in good company then.
Core Design made some pretty decent platformers back in their time for sure, and as a personal upside, they were huge supporters of the Mega CD. That console needed more games that weren't as i mentioned in my previous review, just fodder for mocking the add-on. That and lazy Mega Drive ports that were honestly just useful for putting out games that just cost less to put onto a physical medium.
Wolfchild isn't one of those games.
Wolfchild, a game initially started on the Amiga, was a 2D platformer with about 5 levels. One boss for each level. It's also not an amiga game that feels like it was put out for a quick buck like many arcade ports looks like. I haven't played them but they look like they play horribly. That however is in part due to the fact that the game was made for the Amiga market, that being Europe...