TCRF (@CuttingRoomWiki) and Hidden Palace present...another brand new Sonic 2 prototype for MD! This one comes between Simon Wai and 9/14 build, but still retains a lot of things from Simon Wai (like HPZ, Wood, etc)! Be sure to check it out!
Don't miss the grand finale 11/16 (2PM Pacific time (10PM GMT), or 5PM EST)!
TCRF (@CuttingRoomWiki) & Hidden Palace present, a brand new Sonic 2 prototype for MD! This one comes between Simon Wai and CENSOR and has many differences. Special stage changes, late zone changes, and more. Be sure to check it out!
Stay tuned for the next release tomorrow (11/10)! Be sure to check out the stream at 2PM Pacific time (10PM GMT), or 5PM EST tomorrow!
Together with the fine folks of TCRF, we would like to announce Sonic Month 2019!
We were able to obtain several new prototypes for Sega Mega Drive, Sega CD and Game Gear/Master System Sonic titles. These come from multiple sources, but we decided to have some fun and released them all in one month.
They are going to fill some gaps in our collection of Sonic prototypes, as well as answer some very long-standing questions. And who knows, maybe ask more questions of their own
We have a new dump of an unreleased game called Mr. Tuff for the SNES. This was released eons a go by some scene group (probably ANTHROX), but the ROM was hacked. We found an original copy on some loose EPROMs that we've dumped and made available for you all. This is actually a pretty fun game, so enjoy!
Also, HPZ has a Discord now if you want to pop in and see what's up from time to time.
Enjoy! This is going to be a very interesting year.
EDIT: Since posting this we have decided to convert the custom system to XenForo 2.1 as it's easier to manage and enables search.
As announced awhile ago, we've built a database of all AG posts/threads thanks to Alpha and many other AG members who put help in.
This is now live at https://assembler-games.com/ but is only static, i.e you cannot login so no personal data is included nor private messages.
A few sections don't currently work, and the category's aren't shown right in the breadcrumbs, 0th bit also isn't fully added yet but it should be usable. If you find any bugs please let me know thank you!
Avatars aren't currently added, but will be in time. you may get the odd 500 error, if you do just refresh after a minute or so and it'll load. Search features will also be added in time.
I had the opportunity to sit down with Rob Pardo, former Chief Creative Officer at Blizzard and founder of Bonfire Studios and talk a little bit about his experiences in the industry, all while being destroyed at Super Smash Bros. Ultimate by his son. In addition to his work at Blizzard, Rob worked QA at Interplay, so it was interesting to hear about his experiences there. I couldn't pass up the opportunity to talk a little bit about Warcraft Adventures and Starcraft: Ghost, so be sure to check out the replay of the stream below.
With ASSEMblerGames.com going down at the end of the month one of our moves has been building OG, along wth a static archive of the site, we've released a few different types of backups so far, along with others by Nemesis/more to come by archive.org etc.
What have we done so far? We've bought assemblergames.net in auction, along with https://www.assembler-games.com/ the .com being the main site to host the archive.
Alpha wrote a custom Python script to crawl the site and populate a database which'll be hosted on A-G.com once the site goes done. Akira has been writing a front end for it based on the style AG is using currently.
We'll post more as always, just a minor update to the things going on.
We also have new stuff coming shortly, so keep an eye out OG