As announced awhile ago, we've built a database of all AG posts/threads thanks to Alpha and many other AG members who put help in.
This is now live at https://assembler-games.com/ but is only static, i.e you cannot login so no personal data is included nor private messages.
A few sections don't currently work, and the category's aren't shown right in the breadcrumbs, 0th bit also isn't fully added yet but it should be usable. If you find any bugs please let me know thank you!
Avatars aren't currently added, but will be in time. you may get the odd 500 error, if you do just refresh after a minute or so and it'll load. Search features will also be added in time.
Thanks again to everybody for helping!
EDIT: Known bugs/issues.
Few pages time out due to a PDO bug.
Search is being coded from scratch.
A cache is being added to speed up page load times.
Everydrive forums was imported wrong and threads need...
I had the opportunity to sit down with Rob Pardo, former Chief Creative Officer at Blizzard and founder of Bonfire Studios and talk a little bit about his experiences in the industry, all while being destroyed at Super Smash Bros. Ultimate by his son. In addition to his work at Blizzard, Rob worked QA at Interplay, so it was interesting to hear about his experiences there. I couldn't pass up the opportunity to talk a little bit about Warcraft Adventures and Starcraft: Ghost, so be sure to check out the replay of the stream below.
With ASSEMblerGames.com going down at the end of the month one of our moves has been building OG, along wth a static archive of the site, we've released a few different types of backups so far, along with others by Nemesis/more to come by archive.org etc.
What have we done so far? We've bought assemblergames.net in auction, along with https://www.assembler-games.com/ the .com being the main site to host the archive.
Alpha wrote a custom Python script to crawl the site and populate a database which'll be hosted on A-G.com once the site goes done. Akira has been writing a front end for it based on the style AG is using currently.
We'll post more as always, just a minor update to the things going on.
We also have new stuff coming shortly, so keep an eye out OG