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Dreamcast Dreamcast 60fps codes

nintendont

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Quake III Arena MK-51061 V0.800

60fps
010747A4
00000009

F94FBF4 offset track20.bin
 

nintendont

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MDK 2 T12502N V1.100

60fps
01012CF6
00000009

10B3CBC6 offset track31.bin
 

nintendont

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Grandia II T17716N V1.001

60fps battles
0D301582
00008BFB
01301582
00000009

17F2 offset track5.bin
 

nintendont

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For Grandia - (double speed)

60fps field, double speed
0D3CCF52
00008B0A
013CCF52
0000890A

C9702 offset track5.bin
 

nintendont

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Totsugeki! Teketeke!! Toy Ranger HDR-0052 V1.031

60fps
0104E1BE
0000E400

1C6B64FE offset track15.bin
 

nintendont

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Propeller Arena CDI

60fps
000C6E8A
00000001

search for: 0B D1 02 E2 22 21 0B D1
replace with: 0B D1 01 E2 22 21 0B D1
 

nintendont

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Racing Simulation 2 - Monaco Grand Prix On-Line T-45006D50V1.002

60fps
011969A8
0000E400

1165CA78 offset track21.bin
 

nintendont

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ECCO the Dolphin - Defender of the Future HDR-0103 V1.005

60fps
0103337C
00000009

3F866D5C offset track5.bin

Gameplay is normal speed, but if you let the game to demo itself at the title screen, the demo is double speed. If I fix the demo then the gameplay is double speed, the code around 8C04B10C is the part that seems to calculate the game speed.


------------------------
by Esppiral

For Pal version.
It is the same array of bytes its just located in a different position.
Offset 3F577EF8 track5.bin

The actual array of bytes is the same so you should look for this F7 89 03 65 and replace it.
 
Last edited:

cyrix

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AG User Name
cyrix
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Jul 29, 2010
Hi I'm having trouble applying the 60 fps patch for thps1. So in HxD I goto offset 43BC2C48, then replace 2 bytes with 09 00? Is that it? What do I do with 01103DC8?
 
Last edited:

QUAKE

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QUAKE
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Is someone working on a custom built of action replay or something to make it as easy as booting to Action replay, selecting the game and then booting the game, tested with the GDI tosec release?
 
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