Quake III Arena MK-51061 V0.800
60fps
010747A4
00000009
F94FBF4 offset track20.bin
60fps
010747A4
00000009
F94FBF4 offset track20.bin
Sega GT - Homologation Special HDR-0054 V1.006
60fps
0116ED08
0000E400 //fps
01028084
000000A6 //timer fix
0202C214 42700000
0202C268 42700000 //car handling, physics etc
0202C2C0 42700000
0202C334 42700000
0202C58C 42700000
0202C7C4 42700000
0202D218 42700000
0202D2C0 42700000
0202D8E8 42700000
0202D988 42700000
0202DCB8 42700000
0202DE30 42700000
0202DF18 42700000
0202E358 42700000
0202F4C4 42700000
0202FD80 42700000
02030200 42700000
02030F18 42700000
02031008 42700000
02031408 42700000
02032518 42700000
020327A0 42700000
020335C4 42700000
0203412C 42700000
02035120 42700000
1. fps 159E16C8 offset track15.bin
2. timer fix 1586A2D4 offset track15.bin
3. the next 25 values
start 1586EDE4 offset track15.bin
end 15879250 offset track15.bin (inclusive)
just modify all occurrences of 0000F041, all 25 of them
Not sure if all are necessary, but surely is a combination of them because there is acceleration, traverse speed, distance etc. Don't have the patience to find the right combination. Anyway game works ok, could make the same laptimes as in 30fps.