Hi all,
I recently put Near's excellent BL translation onto a real SNES cartridge. The game boots and runs seemingly ok (although the cut scenes are a little glitchy), but I am having problems with names and other text being loaded from memory not showing up properly.
Here is a link to a picture showing an example of the problem
Now, I have made many, many, many reproduction carts in the past so I am pretty confident I have wired it correctly (I also replaced the existing 64k RAM with a 256k RAM since apparantly this translation uses more RAM), but I am wondering if this ROM is simply incompatible with real hardware? The translation home page mentions people playing it with a flashcart, can that somehow improve performance? Also, one concerning line in the release notes for the patch is this:
"Player and dragon names are cached in memory, so they do not have to be rendered dynamically within menus."
This sounds like it might be related, any ideas?
I'd really appreciate any input on this one. Thanks all.
I recently put Near's excellent BL translation onto a real SNES cartridge. The game boots and runs seemingly ok (although the cut scenes are a little glitchy), but I am having problems with names and other text being loaded from memory not showing up properly.
Here is a link to a picture showing an example of the problem
Now, I have made many, many, many reproduction carts in the past so I am pretty confident I have wired it correctly (I also replaced the existing 64k RAM with a 256k RAM since apparantly this translation uses more RAM), but I am wondering if this ROM is simply incompatible with real hardware? The translation home page mentions people playing it with a flashcart, can that somehow improve performance? Also, one concerning line in the release notes for the patch is this:
"Player and dragon names are cached in memory, so they do not have to be rendered dynamically within menus."
This sounds like it might be related, any ideas?
I'd really appreciate any input on this one. Thanks all.