Neo-Eyes Gameboy-Geek
Member
- Joined
- Oct 9, 2019
- Messages
- 7
Hi, thanks for checking and sorry in advance if this is in the wrong forum.
So I was looking into having a crack at PS2 development, mostly just for the giggles and challenge. So I was looking around old assembler games stuff and most all of the stuff there is basically saying to use a veritibly ancient version of CodeWarrior that got leaked and subsequently cracked , or ProDG which has its own issues, and neither of these options are appealing to me if I don't need to use them.
So I was wondering if anyone could offer any help on how to set up the PS2 SDK to work with something like say programmers notepad since from what I understand the SDK disc comes with the compilers needed as well as the libraries but it's just a matter of setup which I'm not entirely sure on, should probably clarify I am running this all through windows 7 or xp (haven't quite decided yet since I was thinking about asking here which is best windows to run it on before dedicating time and money to something) and not necessarily with the need for all the TOOL debugging and communication stuff since I don't have one at the moment , nor the money to acquire one , if that can be integrated with the sorta software I'm talking about all the better but I'm primarily worried about just making code that compiles that I can play in an emulator using these tools.
Thankyou kindly in advance for any help offered.
So I was looking into having a crack at PS2 development, mostly just for the giggles and challenge. So I was looking around old assembler games stuff and most all of the stuff there is basically saying to use a veritibly ancient version of CodeWarrior that got leaked and subsequently cracked , or ProDG which has its own issues, and neither of these options are appealing to me if I don't need to use them.
So I was wondering if anyone could offer any help on how to set up the PS2 SDK to work with something like say programmers notepad since from what I understand the SDK disc comes with the compilers needed as well as the libraries but it's just a matter of setup which I'm not entirely sure on, should probably clarify I am running this all through windows 7 or xp (haven't quite decided yet since I was thinking about asking here which is best windows to run it on before dedicating time and money to something) and not necessarily with the need for all the TOOL debugging and communication stuff since I don't have one at the moment , nor the money to acquire one , if that can be integrated with the sorta software I'm talking about all the better but I'm primarily worried about just making code that compiles that I can play in an emulator using these tools.
Thankyou kindly in advance for any help offered.