• Hey, Guest!

    XenForo 2.2 is coming soon, it's bringing many new features such as a PWA app for OG etc. It also comes with the drawback of more costs to update themes/some addons. It'll also remove access to some older browsers which'll suck but these shouldn't be used as their security sucks.

    With the costs already looming we decided to improve OG's look with a new fancy theme that gives OG a more gamer feel. This has cost us only slightly more than it would have cost to renew the current theme and runs alot nicer.

    You can beta test it here: Linky. (Please note only dark is live, light will come once issues are ironed out.)

    If the current theme breaks on update we will end of life it, but we'll make something looking similar based on the default free theme so don't fret!

Roller Deck (The Card Based Maths Game)

logo - 1.png

RollerDeck is my second public game development project after Ball20x2 (a quick little game for the GM20 game jam in 20 hours).

Roller Deck is a game involving matching cards together.
Match the cards - Reach the goal!
The rules to this puzzle game are simple:
Put your card over another to add, subtract, multiply or divide it with the underlying card!
Your goal is to unlock each locked card using a matching Key Card.

Each level is procedural generated (even in this early state each level is 100% possible).

in this early build quite a few things are disabled for example help, leader-boards,
options, even the level progression code had to be very much simplified due to time the
strict time constraints and it being a one girl team they wasn't finished to a usable state do they where disabled.
these features will be added and improved in future builds.

Made by me (just one persion) in just under 5-6 days for Game Off 2019.

A latter build will be published for JamCraft 4 (what it was originally designed for).

if you have any opinions, criticisms or ideas about/for this game good or bad ill love to hear them,
and thank you for playing :3

(in a publicly playable state at least).
Play RollerDeck Here On Itch.io

(Prototypes Archive):

Roller_Deck_jam_proto (day 5 13.52) (oldest build)
Roller_Deck_jam_proto (day 5 18.46) (added pause screen and undo)
Roller_Deck_jam_proto (Day 5 21.45) (fixes a lot of bugs and mistakes)
Roller_Deck_jam_proto (Day 6 14.57 Build) (added more animations and fixed math based bugs)
Roller_Deck_jam_proto (Day 6 16.10 Build - vid) (bug fixes and adjustments used for the first official video of the game)
Roller_Deck_jam_proto (Day 6 16.19 Build - vid - no debug) (same as before but with debug removed)
Roller_Deck_jam_proto (Day 7 12.14 Build - Game Off 2019) (the first build getting ready for GameOff with a lot of bugs)
Roller_Deck_jam_proto (Day 7 17.18 Build - public proto 1 - Game Off 2019) (release) (with cursor, blinking card spawner and big fixes UI improvements and more)

--BUILD FOR Game Off 2019 Gets published--

you can see my other game Ball20x2 here <----
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turns out my stupid ass is rubbish at maths

here's me playing the 18.46 build (wont post the video for the 21.45 build no so good at maths)

here's me playing the 18.46 build (wont post the video for the 21.45 build no so good at maths)
there is something surreal about someone playing something you created, any ideas how to make it a bit easier for those not as good at math, oh and quite a lot of bugs you experienced are fixed in the 21.45 build. though the games still in development it still has quite a few problems when it comes to these kinda things but thats why I'm play-testing.