- Jun 13, 2019
- 319
- 115
- 43
- AGName
- la-li-lu-le-lo
- AG Join Date
- 2-8-2006
Honestly? Just aesthetics. I don't like having many systems hooked up in my entertainment system. I have multiple 360s, they are just all in storage, save 1.![]()
That makes sense, I guess. Personally I like to have as many systems set up as possible; though, it does make sense to reduce the number of systems when BC is an option. For example, I don't have a Wii set up currently, since my Wii U can play Wii games. I eventually want to have separate setups for older and for slightly newer systems (360 and newer). I expect that if I were to do this, the latter setup would probably have 5 or 6 consoles connected to an LCD or OLED.
I guess all of that is just a long way of saying that I like the way all of my systems look, plus I like playing games on their original systems - so BC is something that I'm fine either with or without. Minimalism isn't what I'm going for though, so I guess that's one difference between our preferences.
The ps3 was amazing looking, but the feeling it had was kind of....dry...With the ps4, its like the ps3 ps3 looking at a mirror of itself. Neither are bad consoles at all. but they are a bit....dry...But I think the ps4 is effectively just a suped up ps3. The ps3 was not a suped up ps2. the ps2 is not a suped up ps1, and the ps1 was not a suped up snes.
That's not really true though, because the PS3 and the PS4 have almost nothing in common hardware-wise - they use totally different architectures. On the other hand, the PS1 and PS2 both use the same CPU architecture (MIPS) and have other hardware similarities, plus the PS2 has the ability to use the PS1's hardware in PS2 games. If you're just saying that the graphics didn't change enough, that may be true - but I think that's mainly because advancement in graphics hardware is happening slower than it did in the past. I think the reason for that is because, once realtime graphics reach a certain point, improvements in graphical fidelity become harder to notice. So, making a noticeable improvement in graphics quality requires a bigger increase in processing power than it used to.
Assuming that graphics continue to improve in the future, eventually it'll reach a point where near-perfect realism is possible, so any increases in processing power after that point won't have any noticeable effect on the realism of the graphics. That means that additional power might affect the types of objects and processes that can be simulated, but the level of realism would be the same.
Last edited: