So, of course we just had the "OG Saturn Group Buy (Release)", and I've decided to have a bit of a look into the 30% build of Virtua Fighter 2.
As mentioned above, this is a 30% complete Prototype of Virtua Fighter 2 (Saturn) dated September 11th, 1995, meaning it was compiled 67 days before the JP retail build of the game (November 17th, 1995). Given it's early build status of "30%" complete, it contains a good few interesting differences.
To note, Kage's eyes are separate from his main portrait in both versions, hence they are displayed as such below.
Well, in this prototype build, the background is moving to the right (and not just the water, as mentioned above), perhaps implying that the Saturn version dev team did in fact try to get the Arcade version of effect working on the Saturn version of the game, but couldn't quite manage it, and at this point were transitioning the stage into it's final static form. Some background art differences can also be noticed.
All 3 versions are shown below for this comparison.
In addition, if you've ever seen the arcade version of Virtua Fighter 2, then you'll know that Shun's stage was originally on a floating platform on water, but they couldn't quite get this to work in the Saturn version, so they opted for a static version of the stage with water simply moving in the background... but in this build of the game, the background is moving to the right (and not just the water!) implying to me that at some point they DID try to get the Arcade version into the Saturn version of the game, but couldn't quite manage it, and at this point were transitioning to the static version of the stage... the background appears to be different in places, too. You can see this in action below:
But yes, for now that is everything I've noticed, but I'll be posting more if I see more... and feel free to add anything you guys find yourselves!
As mentioned above, this is a 30% complete Prototype of Virtua Fighter 2 (Saturn) dated September 11th, 1995, meaning it was compiled 67 days before the JP retail build of the game (November 17th, 1995). Given it's early build status of "30%" complete, it contains a good few interesting differences.
Title Screen
- The first thing to note is the title screen, which unlike the final build has no copyright info.
- No demos play.
- There is no 3D intro animation.
Main Menu
- Menu options are all in one row on screen, unlike the final where they are shown one at a time.
- No sound effects play as you move up/down the menu options.
- The options screen is also inaccessible in this build.
Player Select
- Characters all seem to have quite different portraits compared to their final counterparts.
Character Portrait Comparison
Below is a comparison of the all character portraits between this build and the final.To note, Kage's eyes are separate from his main portrait in both versions, hence they are displayed as such below.
30% Prototype | |
---|---|
Final |
Loading Screen
- The "Loading" screen is wildly different to it's final counterpart.
Stage Notes
- Stage Music starts much quicker in this build compared to it's final counterpart, starting before the announcer has even finished speaking.
30% Prototype | Final |
---|---|
- Stage Music appears to play for a slightly shorter time before fading out and starting again.
- Stage music appears to be mixed slightly differently in this build compared to it's final counterpart.
- No "Try Next Stage" image appears between stages, and is instead replaced with the above "Loading" screen.
Player Winning Poses
- Character winning poses are displayed differently in this build, with the camera staying in place during this sequence unlike the final build where it zooms into the character during this.
Shun's Stage
In the arcade version of Virtua Fighter 2, Shun's stage was originally on a floating platform on water, but the Saturn version dev team couldn't quite get this to work on the Saturn hardware, due to limitations, etc, opting instead to make the stage static on the seafront with water moving along in the background for a nice visual effect.Well, in this prototype build, the background is moving to the right (and not just the water, as mentioned above), perhaps implying that the Saturn version dev team did in fact try to get the Arcade version of effect working on the Saturn version of the game, but couldn't quite manage it, and at this point were transitioning the stage into it's final static form. Some background art differences can also be noticed.
All 3 versions are shown below for this comparison.
In addition, if you've ever seen the arcade version of Virtua Fighter 2, then you'll know that Shun's stage was originally on a floating platform on water, but they couldn't quite get this to work in the Saturn version, so they opted for a static version of the stage with water simply moving in the background... but in this build of the game, the background is moving to the right (and not just the water!) implying to me that at some point they DID try to get the Arcade version into the Saturn version of the game, but couldn't quite manage it, and at this point were transitioning to the static version of the stage... the background appears to be different in places, too. You can see this in action below:
Arcade Version | 30% Prototype | Saturn Final |
---|---|---|
But yes, for now that is everything I've noticed, but I'll be posting more if I see more... and feel free to add anything you guys find yourselves!
Last edited: