Hi, I wanted to talk about a topic that has been on my mind as of recently. The gba during its launch was one of the most powerful 2d consoles out there far surpassing anything that can have been done on genesis and snes, or any of those gen of consoles. The general question comes down to; why did most games during this era of gba games seem like most of them could have been done on the latter systems? I generally blame it on the dev side of things and the lack of ambition for optimization with the modern era of consoles catering to devs with the easy usage of c language. Most gba games are probably coded in c anyways because of developer budget and lack of interest in the said platform, so that is my take on that topic. I believe the gba has faster dma speeds and memory speeds than even the genesis, but we never even got anything of that calibur on the gba. What do you guys think this is all about? System bottlenecks with no audio, development constraints, or maybe even something else?