Xenonauts: update 2

Things get frantic. Charlie-1 barely gets an hour to unload the wounded, debrief the squad, refuel, and welcome two new operatives on board. As soon as it’s finished, it takes off for the second UFO.

The third saucer comes into tracking range, but with neither of the four interceptors at the base available, it lands in Siberia before any action can be taken. No-one gets a good sleep tonight!  Read More »

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Xenonauts: update 1

It’s been a week. No detections or news reports since that first wave. The researchers’ preliminary reports on the UFOs and both types of creatures we’ve encountered are fascinating, but purely theoretical for now. Two entirely different alien species, working in accord.  Read More »

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Quick Fix 9 – This Looks Familiar: solution

Ten people managed to solve the puzzle in two weeks. The solution was simpler than usual this time: following clues (this looks familiar, great value can be found in tiniest things) and examining the SteamGifts favicon shown next to the website link, one could notice that the icon is subtly different from the original favicon (there’s certainly some difference, but I trust you’ll be able to get it). The filename of the SG icon hosted on OG is ecc200.ico, and ECC200 is the latest data matrix standard; comparing the altered icon’s pixel values to those of the original and looking at the resulting bitmap reveals the 16×16 data matrix, which, when scanned, yields a code leading to the SG giveaway.

The comparison could be done in lots of various ways, but I believe the simplest one is to use the compare utility from the ever-useful ImageMagick package. A one-liner compare -highlight-color White -lowlight-color Black ecc200.ico favicon.ico out.png would give you exactly the result you need.

I hope you had fun; be sure to check for updates, the next puzzle will probably be up within a week or two. See you, and good luck!

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Xenonauts: an introduction

My first two attempts at Xenonauts, unsurprisingly, failed. Ironman Veteran difficulty does that. Now I’m starting a third one, and why not inflict it upon my all of my 1.5 readers? So here it is. Ironman Veteran again; I’m definitely going to use what I learnt from my previous attempts, but beyond that I’d like to keep spoilers to a minimum, thank you very much. Let’s see how long this one lasts!  Read More »

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First impressions: Xenonauts

Xenonauts is a long-awaited remake/spiritual sequel to X-Com. Five years in the making, it finally reached release state on the Seventeenth of June. Of course I had to get it as soon as I could. Here come some first impressions!  Read More »

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Quick Fix 9 – This Looks Familiar

The prize is… interesting this time, certainly. But this time, you’ll probably need some sharp eyes to get to it, or maybe some quality optics if you are as unfortunate on that account as I am. There’s certainly some difference, but I trust you’ll be able to get it.

As per usual, you need to find a SteamGifts giveaway link here somewhere, or its shortened five-symbol version. Remember, knowing is half the battle, so previous puzzles and their solutions may be of some indirect assistance — great value can be found in tiniest things. You have two weeks, friends, and my blessings.

The rules are simple as always:

Do not leak, post answers, suggest hints, or directly link to the prize/giveaway.

Meet you there!

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OpenXcom 1.0

OpenXcom has recently hit version 1.0! Let’s take a look at what it is and what can be done with it.  Read More »

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First impressions: War Thunder

Yet another free-to-play not-quite-MMOG! This time it’s War Thunder: a World War II and Cold War-era aircraft, tank and eventually warship simulator from Gaijin Entertainment, creators of Star Conflict. I’ve played it for a couple of days and now I’m ready to share some first impressions with it.  Read More »

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OpenTTD: boats and a train. Just the one.

I continue my OpenTTD game. As my roads approach capacity, I have to expand into other methods of transportation, and deal with the competition.  Read More »

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OpenTTD: strategy all of a sudden

Here’s a bit of gameplay of OpenTTD 1.4.0. This latest stable release includes cargodist, an addition I glossed over before, while it was in trunk. Let’s install a few newGRFs and have a go! It probably won’t be anything grand, but with some newGRFs, a town growth gamescript and infrastructure maintenance added, the game suddenly becomes much more of a strategy. One I’m not very good at, to boot!  Read More »

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