Xenonauts: update 9

Sorry about missing the last update. Sometimes real life gets in the way of things, and it’s annoying. There’s not a lot I can do about it, unfortunately. But I digress. Let’s continue with the game. This time, aliens are going to try something completely different. Read More »

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Xenonauts: update 8

As I said, there are certain distractions getting in my way of both playing the game and documenting the thing. So rather than continuing the game today, I’m going to do a housekeeping update, and use the opportunity to talk about the game in general and the process of documenting it without any attempt at character. Nothing is going to happen, I will just show you what I have at the moment. If you’re not interested in that, just skip to the next update.
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Xenonauts: update 7

A really short update today, sorry.  Read More »

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A few thoughts on MMOGs and core gameplay

I initially started grumbling about what I would like to see — and now probably won’t — in Firefall, but halfway through the article I realised I was once again describing my gripes with MMOGs in general, only using a specific game as a convenient example. So here’s the retooled version of the article, where I point out the design philosophy I take the most issue with, and talk about the alternative I’d like to see experimented with.  Read More »

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Xenonauts: update 6

November’s adventures start with more exciting budgeting and decisions!  Read More »

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Xenonauts: update 5

The fifth update takes us through the rest of October. A new alien spacecraft makes an appearance, carrying a deadly new breed of creatures as the invaders start acting more aggressively.
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A few thoughts on Firefall

Firefall, a game I was personally invested in for years, has finally reached release. Now it’s totally open to criticism from even the kind of curmudgeon who refuses to criticise, or goes soft on early access games. So what’s the game like after three years in public beta?  Read More »

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Xenonauts: update 4

My let’s play kind-of sort-of thing continues through the first third of October. Exciting budgeting action! Live extraterrestrial shows! Corners once again prove their traitorous nature! All that good stuff, and more!
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A quick look at Robocraft

Robocraft is a voxel-based vehicular combat game currently in alpha. Despite my general dislike of writing about games still in development, I’ll do this one, because it’s free, confident enough to have microtransactions already, and simply happened to come up a few times.  Read More »

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Xenonauts: update 3

The ground team has arrived at the alien crash zone in Algeria. And immediately found itself surrounded by three Caesian guards. After a quick and brutal melee, two troopers were incapacitated, one wounded hard enough that he had to spend the rest of the mission in the dropship.  Read More »

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