I’m sorry for the hiatus. Hopefully, I’ll be able to go back to a more regular update schedule and have larger updates now. Anyway, last time the aliens really kicked their invasion into gear and launched an assault on my HQ after successfully distracting me with throwaway UFOs. Let’s see where it goes from there. Read More
Sorry about missing the last update. Sometimes real life gets in the way of things, and it’s annoying. There’s not a lot I can do about it, unfortunately. But I digress. Let’s continue with the game. This time, aliens are going to try something completely different. Read More
As I said, there are certain distractions getting in my way of both playing the game and documenting the thing. So rather than continuing the game today, I’m going to do a housekeeping update, and use the opportunity to talk about the game in general and the process of documenting it without any attempt at character. Nothing is going to happen, I will just show you what I have at the moment. If you’re not interested in that, just skip to the next update.
A really short update today, sorry. Read More
I initially started grumbling about what I would like to see — and now probably won’t — in Firefall, but halfway through the article I realised I was once again describing my gripes with MMOGs in general, only using a specific game as a convenient example. So here’s the retooled version of the article, where I point out the design philosophy I take the most issue with, and talk about the alternative I’d like to see experimented with. Read More
November’s adventures start with more exciting budgeting and decisions! Read More
The fifth update takes us through the rest of October. A new alien spacecraft makes an appearance, carrying a deadly new breed of creatures as the invaders start acting more aggressively.
Firefall, a game I was personally invested in for years, has finally reached release. Now it’s totally open to criticism from even the kind of curmudgeon who refuses to criticise, or goes soft on early access games. So what’s the game like after three years in public beta? Read More
My let’s play kind-of sort-of thing continues through the first third of October. Exciting budgeting action! Live extraterrestrial shows! Corners once again prove their traitorous nature! All that good stuff, and more!
Robocraft is a voxel-based vehicular combat game currently in alpha. Despite my general dislike of writing about games still in development, I’ll do this one, because it’s free, confident enough to have microtransactions already, and simply happened to come up a few times. Read More